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com.misaki.hdrp-toon/Runtime/UTS Renderer/Debug/UTSDebug.cs.hlsl
Misaki 181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00

38 lines
1.2 KiB
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef UTSDEBUG_CS_HLSL
#define UTSDEBUG_CS_HLSL
//
// Misaki.HdrpToon.UTS_BSDFDebug: static fields
//
#define UTS_BSDFDEBUG_NONE (0)
#define UTS_BSDFDEBUG_BASE_COLOR (1)
#define UTS_BSDFDEBUG_NORMAL (2)
#define UTS_BSDFDEBUG_SMOOTHNESS (3)
#define UTS_BSDFDEBUG_METALLIC (4)
#define UTS_BSDFDEBUG_AMBIENT_OCCLUSION (5)
#define UTS_BSDFDEBUG_SPECULAR_OCCLUSION (6)
#define UTS_BSDFDEBUG_SPECULAR_COLOR (7)
#define UTS_BSDFDEBUG_ANISOTROPY (8)
#define UTS_BSDFDEBUG_HAIR_ROUGHNESS (9)
#define UTS_BSDFDEBUG_NORMAL_WS (10)
//
// Misaki.HdrpToon.UTS_LightingDebug: static fields
//
#define UTS_LIGHTINGDEBUG_NONE (0)
#define UTS_LIGHTINGDEBUG_DIFFUSE_LIGHTING (1)
#define UTS_LIGHTINGDEBUG_SPECULAR_LIGHTING (2)
#define UTS_LIGHTINGDEBUG_DIRECT_DIFFUSE_LIGHTING (3)
#define UTS_LIGHTINGDEBUG_DIRECT_SPECULAR_LIGHTING (4)
#define UTS_LIGHTINGDEBUG_INDIRECT_DIFFUSE_LIGHTING (5)
#define UTS_LIGHTINGDEBUG_INDIRECT_SPECULAR_LIGHTING (6)
#define UTS_LIGHTINGDEBUG_INDIRECT_DIFFUSE_OCCLUSION (7)
#define UTS_LIGHTINGDEBUG_INDIRECT_SPECULAR_OCCLUSION (8)
#define UTS_LIGHTINGDEBUG_EMISSION (9)
#endif