39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Misaki.HdrpToon
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{
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[Serializable, VolumeComponentMenu("Rendering/UTS Renderer")]
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public class UTSRenderer : VolumeComponent
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{
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public BoolParameter state = new(false, BoolParameter.DisplayType.EnumPopup);
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[Space]
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[Header("Outline")]
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public BoolParameter enableOutline = new(false);
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public MinFloatParameter outlineMaxWidth = new(1.0f, 0.0f);
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[Space]
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[Header("Hair Shadow")]
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public BoolParameter enableHairShadow = new(false);
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public ClampedFloatParameter shadowDistance = new(5.0f, 0.0f, 20.0f);
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public ClampedFloatParameter shadowDistanceScale = new(0.5f, 0.0f, 1.0f);
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public ClampedFloatParameter shadowDepthBias = new(0f, 0.0f, 0.01f);
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public FloatParameter shadowFadeIn = new(45f);
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public FloatParameter shadowFadeOut = new(50f);
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[Space]
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[Header("Exposure")]
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public BoolParameter ignoreVolumeExposure = new(false);
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public BoolParameter lightIntensityLimiter = new(false);
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public MinFloatParameter compensation = new(0.0f, 0.0f);
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public BoolParameter toonEVAdjustment = new(false);
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public AnimationCurveParameter adjustmentCurve = new(DefaultAnimationCurve());
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private static AnimationCurve DefaultAnimationCurve()
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{
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return AnimationCurve.Linear(-10f, -10f, -1.32f, -1.32f);
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}
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}
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} |