Files
com.misaki.hdrp-toon/Editor/Inspector/Helper/QuaternionToVector3Converter.cs

17 lines
371 B
C#

using UnityEngine;
namespace Unity.Toonshader.Editor
{
public struct QuaternionToVector3Converter
{
public static Quaternion ConvertTo(Vector3 vector3)
{
return Quaternion.Euler(vector3);
}
public static Vector3 ConvertBack(Quaternion quaternion)
{
return quaternion.eulerAngles;
}
}
}