33 lines
733 B
HLSL
33 lines
733 B
HLSL
TEXTURE2D(_MainTex);
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SAMPLER(sampler_MainTex);
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TEXTURE2D(_1stShadeColorMap);
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TEXTURE2D(_2ndShadeColorMap);
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TEXTURE2D(_SDFShadingMap);
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SAMPLER(sampler_SDFShadingMap);
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TEXTURE2D_ARRAY(_ShadingRampMap);
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TEXTURE2D(_ShadingRampMaskMap);
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TEXTURE2D(_IndirectDiffuseMatCapMap);
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TEXTURE2D(_IndirectSpecularMatCapMap);
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sampler _Set_1st_ShadePosition;
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sampler _Set_2nd_ShadePosition;
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sampler _HighColor_Tex;
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sampler _Set_HighColorMask;
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sampler _Set_RimLightMask;
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sampler _NormalMapForMatCap;
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sampler _Set_MatcapMask;
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TEXTURE2D(_ClippingMask);
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TEXTURE2D(_AngelRingColorMap);
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SAMPLER(sampler_AngelRingColorMap);
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TEXTURE2D(_OutlineWidthMap);
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SAMPLER(sampler_OutlineWidthMap);
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TEXTURE2D(_OutlineColorMap);
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SAMPLER(sampler_OutlineColorMap);
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