Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
15 lines
267 B
C#
15 lines
267 B
C#
using System;
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using UnityEngine.Rendering;
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namespace Misaki.HdrpToon
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{
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[Flags]
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[GenerateHLSL(PackingRules.Exact)]
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public enum SurfaceFeature
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{
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None = 0,
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AngelRing = 1 << 0,
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RimLight = 1 << 1,
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Stocking = 1 << 2,
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}
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} |