Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
17 lines
425 B
HLSL
17 lines
425 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SURFACEFEATURE_CS_HLSL
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#define SURFACEFEATURE_CS_HLSL
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//
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// Misaki.HdrpToon.SurfaceFeature: static fields
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//
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#define SURFACEFEATURE_NONE (0)
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#define SURFACEFEATURE_ANGEL_RING (1)
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#define SURFACEFEATURE_RIM_LIGHT (2)
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#define SURFACEFEATURE_STOCKING (4)
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#endif
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