292 lines
8.3 KiB
C#
292 lines
8.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Experimental.Rendering;
|
|
using UnityObject = UnityEngine.Object;
|
|
using System.Linq;
|
|
|
|
namespace Unity.Rendering.Toon
|
|
{
|
|
[ExecuteAlways]
|
|
[DisallowMultipleComponent]
|
|
[UTSHelpURL("ToonEVAdjustment")]
|
|
|
|
|
|
internal class ModelToonEvAdjustment : MonoBehaviour
|
|
{
|
|
const string kCompensationPorpName = "_ToonEvAdjustmentCompensation";
|
|
const string kExposureAdjustmentPropName = "_ToonEvAdjustmentCurve";
|
|
const string kExposureArrayPropName = "_ToonEvAdjustmentValueArray";
|
|
const string kExposureMinPropName = "_ToonEvAdjustmentValueMin";
|
|
const string kExposureMaxPropName = "_ToonEvAdjustmentValueMax";
|
|
const string kToonLightFilterPropName = "_ToonLightHiCutFilter";
|
|
|
|
// flags
|
|
bool m_initialized = false;
|
|
bool m_srpCallbackInitialized = false;
|
|
|
|
const int kAdjustmentCurvePrecision = 128;
|
|
|
|
|
|
|
|
|
|
[SerializeField]
|
|
internal bool m_ToonLightHiCutFilter = false;
|
|
[SerializeField]
|
|
internal bool m_ExposureAdjustmnt = false;
|
|
[SerializeField]
|
|
internal bool m_IgnorVolumeExposure = false;
|
|
[SerializeField]
|
|
internal AnimationCurve m_AnimationCurve = DefaultAnimationCurve();
|
|
[SerializeField]
|
|
internal float[] m_ExposureArray;
|
|
[SerializeField]
|
|
internal float m_Max, m_Min;
|
|
[SerializeField]
|
|
internal float m_Compensation;
|
|
|
|
internal GameObject[] m_Objs;
|
|
[SerializeField]
|
|
// [HideInInspector]
|
|
Renderer[] m_Renderers;
|
|
[SerializeField]
|
|
// [HideInInspector]
|
|
MaterialPropertyBlock[] m_MaterialPropertyBlocks;
|
|
|
|
#if UNITY_EDITOR
|
|
#pragma warning restore CS0414
|
|
bool m_isCompiling = false;
|
|
#endif
|
|
|
|
void Reset()
|
|
{
|
|
OnDisable();
|
|
OnEnable();
|
|
DefaultAnimationCurve();
|
|
}
|
|
|
|
void OnValidate()
|
|
{
|
|
Release();
|
|
Initialize();
|
|
}
|
|
static AnimationCurve DefaultAnimationCurve()
|
|
{
|
|
return AnimationCurve.Linear(-10f, -10f, -1.32f, -1.32f);
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
Initialize();
|
|
|
|
}
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (m_Renderers == null || m_Renderers.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Initialize();
|
|
|
|
|
|
|
|
// Fail safe in case the curve is deleted / has 0 point
|
|
var curve = m_AnimationCurve;
|
|
|
|
|
|
if (curve == null || curve.length == 0)
|
|
{
|
|
m_Min = 0f;
|
|
m_Max = 0f;
|
|
|
|
for (int i = 0; i < kAdjustmentCurvePrecision; i++)
|
|
m_ExposureArray[i] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
m_Min = curve[0].time;
|
|
m_Max = curve[curve.length - 1].time;
|
|
float step = (m_Max - m_Min) / (kAdjustmentCurvePrecision - 1f);
|
|
|
|
for (int i = 0; i < kAdjustmentCurvePrecision; i++)
|
|
m_ExposureArray[i] = curve.Evaluate(m_Min + step * i);
|
|
}
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
// handle script recompile
|
|
if (EditorApplication.isCompiling && !m_isCompiling)
|
|
{
|
|
// on compile begin
|
|
m_isCompiling = true;
|
|
// Release(); no need
|
|
return; //
|
|
}
|
|
else if (!EditorApplication.isCompiling && m_isCompiling)
|
|
{
|
|
// on compile end
|
|
m_isCompiling = false;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
int length = m_Renderers.Length;
|
|
for (int ii = 0; ii < length; ii++)
|
|
{
|
|
m_Renderers[ii].GetPropertyBlock(m_MaterialPropertyBlocks[ii]);
|
|
|
|
m_MaterialPropertyBlocks[ii].SetFloatArray(kExposureArrayPropName, m_ExposureArray);
|
|
m_MaterialPropertyBlocks[ii].SetFloat(kExposureMinPropName, m_Min);
|
|
m_MaterialPropertyBlocks[ii].SetFloat(kExposureMaxPropName, m_Max);
|
|
m_MaterialPropertyBlocks[ii].SetInt(kExposureAdjustmentPropName, m_ExposureAdjustmnt ? 1 : 0);
|
|
m_MaterialPropertyBlocks[ii].SetInt(kToonLightFilterPropName, m_ToonLightHiCutFilter ? 1 : 0);
|
|
m_MaterialPropertyBlocks[ii].SetFloat(kCompensationPorpName, m_Compensation);
|
|
|
|
m_Renderers[ii].SetPropertyBlock(m_MaterialPropertyBlocks[ii]);
|
|
}
|
|
|
|
}
|
|
void EnableSrpCallbacks()
|
|
{
|
|
|
|
if (!m_srpCallbackInitialized)
|
|
{
|
|
m_srpCallbackInitialized = true;
|
|
}
|
|
}
|
|
void DisableSrpCallbacks()
|
|
{
|
|
if (m_srpCallbackInitialized)
|
|
{
|
|
m_srpCallbackInitialized = false;
|
|
}
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
|
|
Initialize();
|
|
|
|
EnableSrpCallbacks();
|
|
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
DisableSrpCallbacks();
|
|
|
|
Release();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
if (m_initialized)
|
|
{
|
|
return;
|
|
}
|
|
#if UNITY_EDITOR
|
|
// initializing renderer can interfere GI baking. so wait until it is completed.
|
|
|
|
if (EditorApplication.isCompiling)
|
|
return;
|
|
#endif
|
|
// must be put to gameObject model chain.
|
|
if (m_Objs == null || m_Objs.Length == 0)
|
|
{
|
|
m_Objs = new GameObject[1];
|
|
m_Objs[0] = this.gameObject;
|
|
}
|
|
int objCount = m_Objs.Length;
|
|
int rendererCount = 0;
|
|
|
|
List<Renderer> rendererList = new List<Renderer>();
|
|
for (int ii = 0; ii < objCount; ii++)
|
|
{
|
|
if (m_Objs[ii] == null )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
|
|
var renderer = m_Objs[ii].GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
{
|
|
rendererCount++;
|
|
rendererList.Add(renderer);
|
|
}
|
|
GameObject[] childGameObjects = m_Objs[ii].GetComponentsInChildren<Transform>().Select(t => t.gameObject).ToArray();
|
|
int childCount = childGameObjects.Length;
|
|
for (int jj = 0; jj < childCount; jj++)
|
|
{
|
|
if (m_Objs[ii] == childGameObjects[jj])
|
|
continue;
|
|
var modelToonEvAdjustment = childGameObjects[jj].GetComponent<ModelToonEvAdjustment>();
|
|
if ( modelToonEvAdjustment != null )
|
|
{
|
|
|
|
break;
|
|
}
|
|
renderer = childGameObjects[jj].GetComponent<Renderer>();
|
|
if ( renderer != null )
|
|
{
|
|
rendererList.Add(renderer);
|
|
rendererCount++;
|
|
}
|
|
}
|
|
}
|
|
if (rendererCount != 0)
|
|
{
|
|
|
|
m_MaterialPropertyBlocks = new MaterialPropertyBlock[rendererCount];
|
|
m_Renderers = rendererList.ToArray();
|
|
|
|
|
|
for (int ii = 0; ii < rendererCount; ii++)
|
|
{
|
|
m_MaterialPropertyBlocks[ii] = new MaterialPropertyBlock();
|
|
}
|
|
}
|
|
if (m_ExposureArray == null || m_ExposureArray.Length != kAdjustmentCurvePrecision)
|
|
{
|
|
m_ExposureArray = new float[kAdjustmentCurvePrecision];
|
|
}
|
|
m_initialized = true;
|
|
}
|
|
|
|
|
|
void Release()
|
|
{
|
|
if (m_initialized)
|
|
{
|
|
m_ExposureArray = null;
|
|
if (m_Renderers != null )
|
|
{
|
|
int length = m_Renderers.Length;
|
|
for (int ii = 0; ii < length; ii++)
|
|
{
|
|
m_Renderers[ii].SetPropertyBlock(null);
|
|
}
|
|
}
|
|
m_Renderers = null;
|
|
m_MaterialPropertyBlocks = null;
|
|
}
|
|
|
|
m_initialized = false;
|
|
|
|
}
|
|
|
|
}
|
|
} |