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14
Editor/Contracts/IMaterialPropertyContainer.cs
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14
Editor/Contracts/IMaterialPropertyContainer.cs
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using System.Collections.Generic;
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using UnityEditor;
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namespace Misaki.ShaderGUI
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{
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public interface IMaterialPropertyContainer
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{
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public void AddProperty(MaterialPropertyInfo propertyInfo);
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public MaterialProperty GetProperty(string propertyName);
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public void ReloadProperties(IEnumerable<MaterialProperty> properties);
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}
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}
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