Updated PropertyDrawer;
Updated MaterialUIScope;
This commit is contained in:
@@ -72,11 +72,22 @@ namespace Misaki.ShaderGUI
|
||||
|
||||
public class PopupDrawer : PopupUIDrawer
|
||||
{
|
||||
private const string Keyword_Suffix = "_ON";
|
||||
private const string _KEYWORD_SUFFIX = "_ON";
|
||||
|
||||
private string _keyword;
|
||||
|
||||
public PopupDrawer()
|
||||
{
|
||||
}
|
||||
|
||||
public PopupDrawer(string keyword)
|
||||
{
|
||||
_keyword = keyword;
|
||||
}
|
||||
|
||||
protected override void OnPropertyChanged(MaterialProperty prop)
|
||||
{
|
||||
var keywordName = prop.name.ToUpper() + Keyword_Suffix;
|
||||
_keyword ??= prop.name.ToUpper() + _KEYWORD_SUFFIX;
|
||||
foreach (var target in prop.targets)
|
||||
{
|
||||
if (target is not Material material)
|
||||
@@ -90,11 +101,11 @@ namespace Misaki.ShaderGUI
|
||||
if (prop.type != MaterialProperty.PropType.Int)
|
||||
#endif
|
||||
{
|
||||
material.SetKeyword(new LocalKeyword(material.shader, keywordName), prop.floatValue != 0);
|
||||
material.SetKeyword(new LocalKeyword(material.shader, _keyword), prop.floatValue != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
material.SetKeyword(new LocalKeyword(material.shader, keywordName), prop.intValue != 0);
|
||||
material.SetKeyword(new LocalKeyword(material.shader, _keyword), prop.intValue != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user