Added GetEnumValue;
Added EnumFlagsDrawer; Added custom keywordName option to KeywordTexturePropertySingleLine;
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@@ -28,5 +28,28 @@ namespace Misaki.ShaderGUI
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throw new NotSupportedException("Property type is not supported.");
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}
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public static T GetEnumValue<T>(this MaterialProperty materialProperty) where T : Enum
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{
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#if UNITY_6000_1_OR_NEWER
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if (materialProperty.propertyType == UnityEngine.Rendering.ShaderPropertyType.Float || materialProperty.propertyType == UnityEngine.Rendering.ShaderPropertyType.Range)
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#else
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if (materialProperty.type == MaterialProperty.PropType.Float || materialProperty.type == MaterialProperty.PropType.Range)
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#endif
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{
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return (T)Enum.ToObject(typeof(T), (int)materialProperty.floatValue);
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}
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#if UNITY_6000_1_OR_NEWER
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if (materialProperty.propertyType == UnityEngine.Rendering.ShaderPropertyType.Int)
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#else
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if (materialProperty.type == MaterialProperty.PropType.Int)
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#endif
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{
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return (T)Enum.ToObject(typeof(T), materialProperty.intValue);
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}
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throw new NotSupportedException("Property type is not supported.");
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}
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}
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}
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