19 lines
469 B
C#
19 lines
469 B
C#
using System.Collections.Generic;
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using UnityEditor;
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namespace Misaki.ShaderGUI
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{
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public interface IMaterialUIScope
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{
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public MaterialEditor Editor
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{
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get;
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}
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public void Initialize(MaterialEditor materialEditor, IEnumerable<MaterialProperty> properties, IMaterialUIScopeContainer container);
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public void UpdateMaterialProperties(IEnumerable<MaterialProperty> properties);
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public void Draw();
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}
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} |