16 lines
444 B
C#
16 lines
444 B
C#
using System.Collections.Generic;
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using UnityEditor;
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namespace Misaki.ShaderGUI
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{
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public interface IMaterialUIScopeContainer
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{
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public void AddUIScope(IMaterialUIScope scope);
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public T GetUIScope<T>() where T : class, IMaterialUIScope;
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public void Initialize(MaterialEditor materialEditor, MaterialProperty[] properties);
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public void DrawShaderGUI(IEnumerable<MaterialProperty> properties);
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}
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} |