Files
com.misaki.shader-gui/Editor/Contracts/IMaterialUIScopeContainer.cs
2025-02-01 23:08:14 +09:00

16 lines
444 B
C#

using System.Collections.Generic;
using UnityEditor;
namespace Misaki.ShaderGUI
{
public interface IMaterialUIScopeContainer
{
public void AddUIScope(IMaterialUIScope scope);
public T GetUIScope<T>() where T : class, IMaterialUIScope;
public void Initialize(MaterialEditor materialEditor, MaterialProperty[] properties);
public void DrawShaderGUI(IEnumerable<MaterialProperty> properties);
}
}