Enhance graphics engine and code organization

Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`.
Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`.
Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`.
Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`.
Added new `Color32` and `Color128` structs for color representation in `Color.cs`.

Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files.
Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`.
Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation.

Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`.
Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects.
Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs.
Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures.
Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods.

Refactored the `AppStateMachine` class to use private fields instead of static fields for state management.
Refactored the `ComponentDataView` class to use the new namespace and improve organization.
Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones.

Made various adjustments to ensure consistency and improve code quality across multiple files.
This commit is contained in:
2025-07-02 21:30:10 +09:00
parent 300ae7251b
commit 5ae4128baf
66 changed files with 2100 additions and 1632 deletions

View File

@@ -1,6 +1,11 @@
namespace Ghost.Graphics.Contracts;
using Ghost.Graphics.Data;
using Win32.Graphics.Direct3D12;
namespace Ghost.Graphics.Contracts;
public interface ICommandBuffer
{
public void DrawMesh(Mesh mesh);
public void CopyResource(IResource dstResource, uint dstOffset, IResource srcResource, uint srcOffset, uint size);
public void BarrierTransition(IResource resource, ResourceStates beforeState, ResourceStates afterState);
}

View File

@@ -15,4 +15,6 @@ internal interface IGraphicsDevice : IDisposable
}
public IRenderer CreateRenderer(in SwapChainPresenter swapChainSurface);
public void RemoveRenderer(IRenderer renderer);
public void InitializePendingRenderers();
}

View File

@@ -0,0 +1,5 @@
namespace Ghost.Graphics.Contracts;
internal interface IPipelineResource : IDisposable
{
}

View File

@@ -22,6 +22,7 @@ internal interface IRenderer : IDisposable
/// </summary>
public void ExecutePendingResize();
public void Initialize();
/// <summary>
/// Renders the current content to the output target.
/// </summary>

View File

@@ -13,6 +13,11 @@ public interface IResource : IDisposable
set;
}
public bool TempResource
{
get;
}
public void SetData<T>(Span<T> data)
where T : unmanaged;
}

View File

@@ -1,11 +1,11 @@
using Vortice.Direct3D12;
using Win32.Graphics.Direct3D12;
namespace Ghost.Graphics.Contracts;
internal unsafe interface IResourceAllocator : IDisposable
{
public abstract static IResourceAllocator Create();
public IResource CreateUploadBuffer(uint sizeInBytes, bool tempResource = false, ResourceFlags flags = ResourceFlags.None);
public IResource CreateCopyDestinationBuffer(uint sizeInBytes, bool tempResource = false, ResourceFlags flags = ResourceFlags.None);
public IResource CreateUploadBuffer(uint sizeInBytes, ResourceFlags flags = ResourceFlags.None);
public IResource CreateCopyDestinationBuffer(uint sizeInBytes, ResourceFlags flags = ResourceFlags.None);
public void ReleaseTempResource();
}

View File

@@ -2,23 +2,23 @@
namespace Ghost.Graphics.Contracts;
[ComImport]
[Guid("63aad0b8-7c24-40ff-85a8-640d944cc325")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface ISwapChainPanelNativeRaw
{
// IUnknown: QueryInterface, AddRef, Release
void QueryInterface(in Guid riid, out IntPtr ppvObject);
uint AddRef();
uint Release();
// SetSwapChain is the 4th slot in the vtable (0-based index 3)
int SetSwapChain(IntPtr swapChainPtr);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Interoperability", "CA1416:Validate platform compatibility", Justification = "<Pending>")]
public unsafe readonly struct ISwapChainPanelNative
{
[ComImport]
[Guid("63aad0b8-7c24-40ff-85a8-640d944cc325")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface Interface
{
// IUnknown: QueryInterface, AddRef, Release
void QueryInterface(in Guid riid, out IntPtr ppvObject);
uint AddRef();
uint Release();
// SetSwapChain is the 4th slot in the vtable (0-based index 3)
int SetSwapChain(IntPtr swapChainPtr);
}
private readonly IntPtr _nativePtr;
public readonly IntPtr NativePointer => _nativePtr;
@@ -34,7 +34,7 @@ public unsafe readonly struct ISwapChainPanelNative
try
{
// Query for ISwapChainPanelNative
var iid = typeof(ISwapChainPanelNativeRaw).GUID;
var iid = typeof(Interface).GUID;
var result = Marshal.QueryInterface(unknown, in iid, out var nativePtr);
if (result < 0)
{
@@ -51,10 +51,9 @@ public unsafe readonly struct ISwapChainPanelNative
public int SetSwapChain(IntPtr swapChainPtr)
{
var raw = (ISwapChainPanelNativeRaw)Marshal.GetObjectForIUnknown(_nativePtr);
var hr = raw.SetSwapChain(swapChainPtr);
Marshal.ReleaseComObject(raw);
return hr;
var vtbl = *(void***)_nativePtr;
var setSwapChainFn = (delegate* unmanaged<IntPtr, IntPtr, int>)vtbl[3];
return setSwapChainFn(_nativePtr, swapChainPtr);
}
public void Dispose() => Marshal.Release(_nativePtr);