Refactor project management and enhance architecture

Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
This commit is contained in:
2025-04-05 16:07:53 +09:00
parent 62fe30ff2b
commit 7cd881b7d4
44 changed files with 1672 additions and 247 deletions

View File

@@ -7,7 +7,6 @@
xmlns:local="using:Ghost.Editor.View.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:winex="using:WinUIEx"
Title="Landing"
IsResizable="False"
mc:Ignorable="d">
@@ -15,7 +14,7 @@
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid>
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="32" />
<RowDefinition Height="*" />
@@ -55,6 +54,8 @@
x:Name="ContentFrame"
Grid.Row="1"
Padding="8"
CacheMode="BitmapCache"
CacheSize="10"
IsNavigationStackEnabled="False" />
</Grid>
</Grid>