Files
GhostEngine/Ghost.Graphics.Test/Windows/GraphicsTestWindow.xaml
Misaki 1c155f962c Render graph: native pass merging & heap-based aliasing
Major architecture upgrade:
- Add native render pass merging (hardware pass grouping, load/store op inference)
- Implement heap-based aliasing for textures & buffers (D3D12-style)
- Unify resource model: buffers and textures in one registry
- Extend builder API for buffer creation/usage, access flags, hints
- Improve barrier/state tracking (buffer hints, indirect argument state)
- Update caching, hashing, and debug output for new model
- Add enums/structs: AttachmentLoadOp, StoreOp, BufferHint, etc.
- D3D12 backend: support named resources, temp upload buffers, correct heap usage
- Update docs, benchmarks, and project files for new features

Brings render graph closer to AAA engine standards, enabling efficient memory usage, lower driver overhead, and a more flexible API.
2026-01-16 01:59:33 +09:00

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1.3 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Window
x:Class="Ghost.Graphics.Test.Windows.GraphicsTestWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:Ghost.Graphics.Test.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.Graphics.Test.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="GraphicsTestWindow"
mc:Ignorable="d">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="300" MinHeight="150" />
</Grid.RowDefinitions>
<!-- Main test content area -->
<SwapChainPanel
x:Name="Panel"
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" />
<!-- Splitter -->
<Border
Grid.Row="1"
Height="4"
HorizontalAlignment="Stretch"
Background="{ThemeResource SystemControlBackgroundBaseLowBrush}" />
</Grid>
</Window>