Files
GhostEngine/Ghost.Engine/Utilities/Utf8JsonWriterExtension.cs
Misaki 1724072f7e Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality.
Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition.
Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access.
Added the `CustomEditorAttribute` to mark classes as custom editors for specific components.

Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`.
Changed the `PropertyField` class to enhance UI control binding capabilities.
Changed the `EditorWorldManager` to improve world data loading and deserialization processes.
Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying.
Changed the `StaticResource` class to include new binding flags for component properties.
Changed the `InspectorService` to remove old contract references and adopt new interfaces.
Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety.
Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction.
Changed the `World.Query` methods to utilize the updated generic constraints.

Updated the `SerializationTest` to align with new entity creation and management practices.
2025-06-20 20:19:14 +09:00

40 lines
1.1 KiB
C#

using System.Text.Json;
namespace Ghost.Engine.Utilities;
public static class Utf8JsonWriterExtension
{
public static void WriteArray<T>(this Utf8JsonWriter writer, ReadOnlySpan<char> name, IEnumerable<T> source, Action<T> writeAction)
{
writer.WriteStartArray(name);
foreach (var item in source)
{
writeAction(item);
}
writer.WriteEndArray();
}
public static void WriteArray<T>(this Utf8JsonWriter writer, ReadOnlySpan<char> name, ReadOnlySpan<T> source, Action<T> writeAction)
{
writer.WriteStartArray(name);
foreach (var item in source)
{
writeAction(item);
}
writer.WriteEndArray();
}
public static void WriteObject(this Utf8JsonWriter writer, Action writeAction)
{
writer.WriteStartObject();
writeAction();
writer.WriteEndObject();
}
public static void WriteObject(this Utf8JsonWriter writer, ReadOnlySpan<char> name, Action writeAction)
{
writer.WriteStartObject(name);
writeAction();
writer.WriteEndObject();
}
}