forked from Misaki/GhostEngine
Refactored and renamed components related to D3D12 graphics programming, replacing "descriptor" with "viewGroup" to improve resource grouping and management. Updated `D3D12CommandBuffer`, `D3D12DescriptorAllocator`, and `D3D12PipelineLibrary` to reflect these changes. Simplified material and shader creation in `D3D12ResourceAllocator`. Enhanced `D3D12ResourceDatabase` with resource naming for debugging and improved management. Refactored `Shader` and `ShaderPass` to use modern C# features and `IResourceReleasable` interface. Introduced `D3D12Utility` for centralized utility methods. Updated `Material` class for efficient buffer creation. Renamed `ShaderCompiler` to `SDLCompiler` with improved error handling. Updated `MeshRenderPass` to use new shader compilation process. Various improvements in error handling, code readability, and utility methods.
50 lines
1.7 KiB
XML
50 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<LangVersion>preview</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.1.0" />
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<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="2.0.1.5" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
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<ProjectReference Include="..\Ghost.Shader\Ghost.Shader.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Misaki.HighPerformance">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance\bin\Release\net9.0\Misaki.HighPerformance.dll</HintPath>
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</Reference>
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<Reference Include="Misaki.HighPerformance.Image">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.Image\bin\Release\net9.0\Misaki.HighPerformance.Image.dll</HintPath>
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</Reference>
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<Reference Include="Misaki.HighPerformance.LowLevel">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net9.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="RenderGraphModule\" />
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</ItemGroup>
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</Project>
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