forked from Misaki/GhostEngine
164 lines
4.2 KiB
C#
164 lines
4.2 KiB
C#
using Ghost.SparseEntities.Components;
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using Ghost.SparseEntities.Query;
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using Ghost.SparseEntities.Systems;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ghost.SparseEntities;
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// TODO: Archetype system for better performance
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public partial class World
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{
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private static List<World> s_worlds = new(4);
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private static Queue<WorldID> s_freeWorldSlots = new();
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public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
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public static World Create(int entityCapacity = 16)
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{
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lock (s_worlds)
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{
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if (s_freeWorldSlots.TryDequeue(out var index))
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{
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s_worlds[index] = new World(index, entityCapacity);
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}
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else
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{
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if (s_worlds.Count >= WorldID.MaxValue)
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{
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throw new InvalidOperationException("Maximum number of worlds reached");
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}
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index = (WorldID)s_worlds.Count;
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s_worlds.Add(new World(index, entityCapacity));
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}
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return s_worlds[index];
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static World GetWorld(int index)
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{
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return s_worlds[index];
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}
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}
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public partial class World : IDisposable, IEquatable<World>
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{
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private readonly WorldID _id;
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private readonly EntityManager _entityManager;
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private readonly ComponentStorage _componentStorage;
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private readonly SystemStorage _systemStorage;
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private bool _isDisposed = false;
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internal ComponentStorage ComponentStorage => _componentStorage;
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public WorldID ID => _id;
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public EntityManager EntityManager => _entityManager;
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public SystemStorage SystemStorage => _systemStorage;
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public event Action<World, Entity, Type>? ComponentChanged;
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private World(WorldID id, int entityCapacity)
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{
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_id = id;
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_entityManager = new EntityManager(this, entityCapacity);
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_componentStorage = new ComponentStorage(this);
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_systemStorage = new SystemStorage(this);
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}
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~World()
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{
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Dispose();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public CompRef<T> GetSingleton<T>()
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where T : unmanaged, IComponentData
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{
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ref var component = ref CollectionsMarshal.GetValueRefOrAddDefault(SingletonContainer<T>.container, _id, out _);
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return new CompRef<T>(ref component);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public IEnumerable<ScriptComponent> QueryScript()
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{
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if (_componentStorage.ScriptComponentPool.IsInitialized)
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{
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return _componentStorage.ScriptComponentPool.ExecutionList!;
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}
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return Enumerable.Empty<ScriptComponent>();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[Conditional("GHOST_EDITOR")]
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public void NotifyComponentChanged(Entity entity, Type type)
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{
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ComponentChanged?.Invoke(this, entity, type);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[Conditional("GHOST_EDITOR")]
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public void NotifyComponentChanged<T>(Entity entity)
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where T : unmanaged, IComponentData
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{
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NotifyComponentChanged(entity, typeof(T));
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}
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public bool Equals(World? other)
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{
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if (other is null)
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{
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return false;
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}
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if (ReferenceEquals(this, other))
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{
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return true;
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}
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return _id == other._id;
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}
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public override int GetHashCode()
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{
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return _id.GetHashCode();
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}
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public override bool Equals(object? obj)
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{
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return obj is World other && Equals(other);
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}
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public static bool operator ==(World? left, World? right)
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{
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return left?.Equals(right) ?? right is null;
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}
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public static bool operator !=(World? left, World? right)
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{
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return !(left == right);
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}
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public void Dispose()
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{
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if (_isDisposed)
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{
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return;
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}
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_entityManager.Dispose();
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_componentStorage.Dispose();
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_systemStorage.Dispose();
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s_freeWorldSlots.Enqueue(_id);
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_isDisposed = true;
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GC.SuppressFinalize(this);
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}
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} |