forked from Misaki/GhostEngine
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
7 lines
248 B
INI
7 lines
248 B
INI
[*.cs]
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csharp_new_line_before_open_brace = all
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csharp_preserve_single_line_statements = true
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csharp_preserve_single_line_blocks = true
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dotnet_sort_system_directives_first = false
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dotnet_separate_import_directive_groups = false
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max_line_length = 400 |