forked from Misaki/GhostEngine
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
31 lines
604 B
C#
31 lines
604 B
C#
using Ghost.Engine.Models;
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using Ghost.Engine.Services;
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namespace Ghost.Engine;
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internal class EngineCore : IDisposable, IAsyncDisposable
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{
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public async Task StartAsync(LaunchArgument args)
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{
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ActivationHandler.Handle(args);
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Logger.LogInfo("Engine started successfully.");
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await Task.CompletedTask;
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}
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public async Task ShutDownAsync()
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{
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await Task.CompletedTask;
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}
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public void Dispose()
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{
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ShutDownAsync().GetAwaiter().GetResult();
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}
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public async ValueTask DisposeAsync()
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{
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await ShutDownAsync();
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}
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} |