forked from Misaki/GhostEngine
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
56 lines
901 B
C#
56 lines
901 B
C#
using System.Diagnostics;
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namespace Ghost.Engine.Models;
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public enum LogLevel
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{
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Info,
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Warning,
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Error
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}
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internal class LogMessage
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{
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public LogLevel Level
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{
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get; set;
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}
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public string Message
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{
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get; set;
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}
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public StackTrace? StackTrace
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{
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get; set;
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}
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public DateTime Timestamp
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{
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get; set;
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}
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public LogMessage(LogLevel level, string message, StackTrace? stackTrace = null)
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{
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Level = level;
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Message = message;
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StackTrace = stackTrace;
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Timestamp = DateTime.Now;
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}
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public override string ToString()
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{
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return $"{Timestamp:HH:mm:ss} [{Level}] {Message}";
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}
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public string ToStringWithStackTrace()
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{
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if (StackTrace == null)
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{
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return ToString();
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}
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return $"{ToString()}\n{StackTrace}";
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}
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} |