forked from Misaki/GhostEngine
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Microsoft.UI.Xaml.Data;
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using System;
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using System.IO;
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namespace Ghost.Editor.Utilities.Converters;
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public partial class AssetPathToGlyphConverter : IValueConverter
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{
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public object? Convert(object value, Type targetType, object parameter, string language)
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{
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if (value is not string path)
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{
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return null;
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}
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if (Directory.Exists(path))
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{
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return "\uE8B7";
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}
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var extension = Path.GetExtension(path).ToLowerInvariant();
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// TODO: Use resource dictionary for icons.
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return extension switch
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{
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".fbx" or ".obj" => "\uF158",
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".png" or ".jpg" or ".jpeg" or ".gif" or ".bmp" => "\uE91B", // Image icon
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".mp3" or ".wav" or ".ogg" => "\uE767", // Audio icon
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".mp4" or ".avi" or ".mkv" => "\uE714", // Video icon
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".txt" or ".md" => "\uF000", // Text file icon
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".cs" or ".hlsl" => "\uE943", // Code file icon
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_ => "\uE8A5", // Default file icon
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};
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}
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public object ConvertBack(object value, Type targetType, object parameter, string language)
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{
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throw new NotImplementedException();
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}
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}
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