Files
GhostEngine/Ghost.Graphics/Ghost.Graphics.csproj
Misaki eafbfb2fa1 Update rendering architecture and resource management
Added a new `Ref<T>` struct for reference semantics.
Added the `RenderGraph` system for managing rendering passes.
Added the `RenderTexture` class for encapsulating GPU resources.
Added `GraphicsBuffer` class for effective GPU resource management.
Changed `CommandList` methods from public to internal for visibility control.
Changed `IRenderPass` interface from internal to public for accessibility.
Changed `GetData<T>()` in `ComponentObject.cs` to return `CompRef<T>`.
Changed `GetComponent<T>()` in `EntityManager.cs` to return `CompRef<T>`.
Changed `GetSingleton<T>()` in `World.cs` to use `CompRef<T>`.
Changed `IQueryTypeParameter` to use `CompRef<T>` for consistency.
Changed `QueryItem<T0>` and related structs to use `CompRef<T>`.
Changed `Material` class to support bindless textures.
Changed `Shader` class to support bindless rendering.
Changed `Mesh` class to support bindless vertex and index buffer access.
Updated documentation to reflect the new bindless rendering architecture.
2025-08-01 21:34:48 +09:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<LangVersion>preview</LangVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
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<ItemGroup>
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<PackageReference Include="Vortice.Win32.Graphics.D3D12MemoryAllocator" Version="2.2.7" />
<PackageReference Include="Vortice.Win32.Graphics.Direct3D.Dxc" Version="2.2.7" />
<PackageReference Include="Vortice.Win32.Graphics.Direct3D.Fxc" Version="2.2.7" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="Misaki.HighPerformance.Image">
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.Image\bin\Release\net9.0\Misaki.HighPerformance.Image.dll</HintPath>
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<Reference Include="Misaki.HighPerformance.LowLevel">
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net9.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Using Include="Win32.Apis">
<Static>True</Static>
</Using>
<Using Include="Win32.Graphics.Dxgi.Apis">
<Static>True</Static>
</Using>
<Using Include="Win32.Graphics.Direct3D12.Apis">
<Static>True</Static>
</Using>
<Using Include="Win32.Graphics.Direct3D.Fxc.Apis">
<Static>True</Static>
</Using>
<Using Include="Win32.Graphics.Direct3D.Dxc.Apis">
<Static>True</Static>
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</ItemGroup>
</Project>