forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using Ghost.Editor.AppStates;
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using Ghost.Editor.Helpers;
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using Ghost.Editor.Services;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.UI.Xaml;
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using System;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.Editor
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{
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class App : Application
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{
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private Window? _window;
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internal static Window? Window
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{
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get => (Current as App)?._window;
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set
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{
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if (Current is App app)
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{
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app._window = value;
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}
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}
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}
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internal IHost Host
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{
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get;
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}
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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internal App()
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{
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InitializeComponent();
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Host = Microsoft.Extensions.Hosting.Host.
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CreateDefaultBuilder().
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UseContentRoot(AppContext.BaseDirectory).
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ConfigureServices((context, services) =>
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{
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services.AddSingleton(sp =>
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{
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return new AppStateService(
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new LandingState(),
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new EditorState());
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});
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HostHelper.AddLandingScope(context, services);
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HostHelper.AddEngineScope(context, services);
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services.AddSingleton<StackedNotificationService>();
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})
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.Build();
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UnhandledException += App_UnhandledException;
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}
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internal static IServiceScope CreateScope()
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{
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return (Current as App)!.Host.Services.CreateScope();
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}
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public static T GetService<T>() where T : class
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{
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if ((Current as App)!.Host.Services.GetService(typeof(T)) is not T service)
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{
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throw new ArgumentException($"{typeof(T)} needs to be registered in ConfigureServices within App.xaml.cs.");
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}
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return service;
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override async void OnLaunched(LaunchActivatedEventArgs args)
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{
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base.OnLaunched(args);
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ActivationHandler.Handle(args);
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Host.Start();
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await GetService<AppStateService>().TransitionToAsync(StateKey.Landing);
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}
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private void App_UnhandledException(object sender, Microsoft.UI.Xaml.UnhandledExceptionEventArgs e)
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{
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// TODO: Log and handle exceptions as appropriate.
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// https://docs.microsoft.com/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.application.unhandledexception.
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}
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}
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} |