forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Ghost.Editor.AppStates;
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using Ghost.Editor.Contracts;
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using Ghost.Editor.Helpers;
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using Ghost.Editor.Services;
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using Ghost.Engine.Resources;
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using Microsoft.UI.Xaml.Controls;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ghost.Editor.ViewModel.Pages.Landing;
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internal partial class CreateProjectViewModel(StackedNotificationService notificationService, ProjectService projectService, AppStateService stateService) : ObservableRecipient, INavigationAware
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{
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public ObservableCollection<TemplateData> templates = new();
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[ObservableProperty]
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public partial TemplateData? SelectedTemplate
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{
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get;
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set;
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}
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[ObservableProperty]
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public partial string? ProjectName
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{
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get;
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set;
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}
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[ObservableProperty]
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public partial string? ProjectLocation
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{
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get;
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set;
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}
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public async void OnNavigatedTo(object? parameter)
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{
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templates.Clear();
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await foreach (var (path, info) in ProjectService.GetProjectTemplatesAsync())
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{
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templates.Add(new(path, info));
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}
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SelectedTemplate = templates.FirstOrDefault();
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}
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public void OnNavigatedFrom()
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{
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}
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[RelayCommand]
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private async Task SelectionProjectLocation()
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{
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var folder = await SystemUtilities.OpenFolderPickerAsync();
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if (folder != null)
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{
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ProjectLocation = folder.Path;
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}
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}
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[RelayCommand]
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private async Task CreateProject()
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{
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if (string.IsNullOrWhiteSpace(ProjectName)
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|| !Directory.Exists(ProjectLocation)
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|| !SelectedTemplate.HasValue)
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{
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notificationService.ShowNotification("Incorrect project info", InfoBarSeverity.Error);
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return;
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}
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var result = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, EngineData.s_engineVersion, SelectedTemplate.Value.directory);
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if (!result.success || result.data == null)
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{
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notificationService.ShowNotification(result.message, InfoBarSeverity.Error);
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return;
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}
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var metadata = await ProjectService.LoadMetadataAsync(result.data.MetadataPath); // Metadata should not be null here if create project succeeded
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try
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{
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await stateService.TransitionToAsync(StateKey.EngineEditor, metadata);
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}
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catch (System.Exception e)
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{
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notificationService.ShowNotification($"Failed to load project: {e.Message}", InfoBarSeverity.Error);
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}
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}
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} |