forked from Misaki/GhostEngine
Major ECS API overhaul: added ComponentSet, refactored ComponentRegistry, and updated all entity/component creation methods. Introduced robust custom serialization infrastructure and per-component source generators for registration and (de)serialization. Updated editor, engine, and test code to use new APIs. Improved code quality, naming, and performance throughout. Removed obsolete code and updated dependencies.
7 lines
195 B
C#
7 lines
195 B
C#
using Ghost.Core.Attributes;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ghost.Editor")]
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[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
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[assembly: EngineAssembly] |