Files
GhostEngine/Ghost.Engine/EngineCore.cs
Misaki 6f786a0698 Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
2025-11-11 21:30:47 +09:00

28 lines
553 B
C#

using Ghost.Core;
using Ghost.Engine.Models;
namespace Ghost.Engine;
internal class EngineCore
{
public void Start(LaunchArgument args)
{
ActivationHandler.Handle(args);
//GraphicsPipeline.Initialize();
//GraphicsPipeline.Start();
Logger.LogInfo("Engine started successfully.");
}
public void IncrementCPUFenceValue()
{
//GraphicsPipeline.SignalCPUReady();
}
public void ShutDown()
{
//GraphicsPipeline.SignalCPUReady();
//GraphicsPipeline.Shutdown();
}
}