forked from Misaki/GhostEngine
323 lines
9.3 KiB
C#
323 lines
9.3 KiB
C#
using Ghost.Core;
|
|
using Misaki.HighPerformance.Jobs;
|
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
|
using Misaki.HighPerformance.LowLevel.Collections;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ghost.Entities;
|
|
|
|
public partial class World
|
|
{
|
|
private static readonly List<World?> s_worlds = new(4);
|
|
private static readonly Queue<Identifier<World>> s_freeWorldSlots = new();
|
|
|
|
internal static Identifier<Archetype> EmptyArchetypeID => new (0);
|
|
|
|
public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
|
|
|
|
public static World Create(JobScheduler jobScheduler, int entityCapacity = 16)
|
|
{
|
|
lock (s_worlds)
|
|
{
|
|
if (s_freeWorldSlots.TryDequeue(out var index))
|
|
{
|
|
s_worlds[index.value] = new World(index, entityCapacity, jobScheduler);
|
|
}
|
|
else
|
|
{
|
|
index = new Identifier<World>(s_worlds.Count);
|
|
s_worlds.Add(new World(index, entityCapacity, jobScheduler));
|
|
}
|
|
|
|
return s_worlds[index.value]!;
|
|
}
|
|
}
|
|
|
|
public static void Destroy(Identifier<World> id)
|
|
{
|
|
lock (s_worlds)
|
|
{
|
|
if (id.value < 0 || id.value >= s_worlds.Count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var world = s_worlds[id.value];
|
|
world?.Dispose();
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static World GetWorldUncheck(Identifier<World> id)
|
|
{
|
|
#if DEBUG || GHOST_EDITOR
|
|
if (id.value < 0 || id.value >= s_worlds.Count)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(id), "World ID is out of range.");
|
|
}
|
|
|
|
var world = s_worlds[id.value];
|
|
return world is null ? throw new InvalidOperationException("World not found.") : world;
|
|
#else
|
|
return s_worlds[id.value]!;
|
|
#endif
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static Result<World, ErrorStatus> GetWorld(Identifier<World> id)
|
|
{
|
|
if (id.value < 0 || id.value >= s_worlds.Count)
|
|
{
|
|
return ErrorStatus.InvalidArgument;
|
|
}
|
|
|
|
var world = s_worlds[id.value];
|
|
return world is null ? ErrorStatus.NotFound : world;
|
|
}
|
|
}
|
|
|
|
public partial class World : IDisposable, IEquatable<World>
|
|
{
|
|
private readonly Identifier<World> _id;
|
|
private readonly JobScheduler _jobScheduler;
|
|
|
|
private readonly EntityManager _entityManager;
|
|
private readonly EntityCommandBuffer _entityCommandBuffer;
|
|
private readonly EntityCommandBuffer[] _threadLocalECBs;
|
|
|
|
private readonly SystemManager _systemManager;
|
|
|
|
private UnsafeList<Archetype> _archetypes;
|
|
private UnsafeList<EntityQuery> _entityQueries;
|
|
|
|
private UnsafeHashMap<int, Identifier<Archetype>> _archetypeLookup; // Signature Hash to Archetype ID
|
|
private UnsafeHashMap<int, Identifier<EntityQuery>> _querieLookup; // Query Mask Hash to Query ID
|
|
|
|
private int _version;
|
|
private bool _disposed = false;
|
|
|
|
internal int ArchetypeCount => _archetypes.Count;
|
|
|
|
/// <summary>
|
|
/// Gets the unique identifier of this world.
|
|
/// </summary>
|
|
public Identifier<World> ID => _id;
|
|
|
|
/// <summary>
|
|
/// Gets the job scheduler associated with this world.
|
|
/// </summary>
|
|
public JobScheduler JobScheduler => _jobScheduler;
|
|
|
|
/// <summary>
|
|
/// Gets the publicntity manager for this world.
|
|
/// </summary>
|
|
public EntityManager EntityManager => _entityManager;
|
|
|
|
/// <summary>
|
|
/// Gets the system manager for this world.
|
|
/// </summary>
|
|
public SystemManager SystemManager => _systemManager;
|
|
|
|
/// <summary>
|
|
/// Gets the current version number of the world.
|
|
/// </summary>
|
|
public int Version => Interlocked.CompareExchange(ref _version, 0, 0);
|
|
|
|
/// <summary>
|
|
/// Gets the main entity command buffer for this world.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Use <see cref="GetThreadLocalEntityCommandBuffer(int)"/> to get thread-local command buffers for multi-threaded jobs.
|
|
/// </remarks>
|
|
public EntityCommandBuffer EntityCommandBuffer => _entityCommandBuffer;
|
|
|
|
private World(Identifier<World> id, int entityCapacity, JobScheduler jobScheduler)
|
|
{
|
|
_id = id;
|
|
_jobScheduler = jobScheduler;
|
|
|
|
_entityManager = new EntityManager(this, entityCapacity);
|
|
_entityCommandBuffer = new EntityCommandBuffer(_entityManager);
|
|
_threadLocalECBs = new EntityCommandBuffer[jobScheduler.WorkerCount];
|
|
|
|
_systemManager = new SystemManager(this);
|
|
|
|
_archetypes = new UnsafeList<Archetype>(16, Allocator.Persistent);
|
|
_entityQueries = new UnsafeList<EntityQuery>(16, Allocator.Persistent);
|
|
|
|
_archetypeLookup = new UnsafeHashMap<int, Identifier<Archetype>>(16, Allocator.Persistent);
|
|
_querieLookup = new UnsafeHashMap<int, Identifier<EntityQuery>>(16, Allocator.Persistent);
|
|
|
|
for (var i = 0; i < jobScheduler.WorkerCount; i++)
|
|
{
|
|
_threadLocalECBs[i] = new EntityCommandBuffer(_entityManager);
|
|
}
|
|
|
|
// Create the empty archetype
|
|
CreateArchetype(ReadOnlySpan<Identifier<IComponent>>.Empty, 0);
|
|
}
|
|
|
|
~World()
|
|
{
|
|
Dispose();
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal Identifier<Archetype> CreateArchetype(ReadOnlySpan<Identifier<IComponent>> componentTypeIDs, int signatureHash)
|
|
{
|
|
var arcID = new Identifier<Archetype>(_archetypes.Count);
|
|
_archetypes.Add(new Archetype(arcID, _id, componentTypeIDs));
|
|
_archetypeLookup.Add(signatureHash, arcID);
|
|
|
|
for (int i = 0; i < _entityQueries.Count; i++)
|
|
{
|
|
ref var query = ref _entityQueries[i];
|
|
query.AddArchetypeIfMatch(in _archetypes[arcID.value]);
|
|
}
|
|
|
|
return arcID;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal Identifier<Archetype> GetArchetypeIDBySignatureHash(int signatureHash)
|
|
{
|
|
if (_archetypeLookup.TryGetValue(signatureHash, out var arcID))
|
|
{
|
|
return arcID;
|
|
}
|
|
|
|
return Identifier<Archetype>.Invalid;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal ref Archetype GetArchetypeReference(Identifier<Archetype> id)
|
|
{
|
|
return ref _archetypes[id.value];
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal Identifier<EntityQuery> CreateEntityQuery(EntityQueryMask mask, int maskHash)
|
|
{
|
|
var queryID = new Identifier<EntityQuery>(_entityQueries.Count);
|
|
_entityQueries.Add(new EntityQuery(queryID, _id, mask));
|
|
_querieLookup.Add(maskHash, queryID);
|
|
|
|
ref var query = ref _entityQueries[queryID.value];
|
|
for (var i = 0; i < _archetypes.Count; i++)
|
|
{
|
|
query.AddArchetypeIfMatch(in _archetypes[i]);
|
|
}
|
|
|
|
return queryID;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal Identifier<EntityQuery> GetEntityQueryIDByMaskHash(int maskHash)
|
|
{
|
|
if (_querieLookup.TryGetValue(maskHash, out var queryID))
|
|
{
|
|
return queryID;
|
|
}
|
|
|
|
return Identifier<EntityQuery>.Invalid;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal void PlaybackEntityCommandBuffers()
|
|
{
|
|
_entityCommandBuffer.Playback();
|
|
|
|
for (var i = 0; i < _threadLocalECBs.Length; i++)
|
|
{
|
|
_threadLocalECBs[i].Playback();
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal int AdvanceVersion()
|
|
{
|
|
return Interlocked.Increment(ref _version);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a reference to the entity query with the specified identifier.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public ref EntityQuery GetEntityQueryReference(Identifier<EntityQuery> id)
|
|
{
|
|
return ref _entityQueries[id.value];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the thread-local entity command buffer for the specified thread index.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public EntityCommandBuffer GetThreadLocalEntityCommandBuffer(int threadIndex)
|
|
{
|
|
return _threadLocalECBs[threadIndex];
|
|
}
|
|
|
|
public bool Equals(World? other)
|
|
{
|
|
return other is not null && _id == other._id;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return _id.GetHashCode();
|
|
}
|
|
|
|
public override bool Equals(object? obj)
|
|
{
|
|
return obj is World other && Equals(other);
|
|
}
|
|
|
|
public static bool operator ==(World? left, World? right)
|
|
{
|
|
return left?.Equals(right) ?? right is null;
|
|
}
|
|
|
|
public static bool operator !=(World? left, World? right)
|
|
{
|
|
return !(left == right);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_disposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (ref var archetype in _archetypes)
|
|
{
|
|
archetype.Dispose();
|
|
}
|
|
|
|
foreach (ref var query in _entityQueries)
|
|
{
|
|
query.Dispose();
|
|
}
|
|
|
|
_entityManager.Dispose();
|
|
_entityCommandBuffer.Dispose();
|
|
foreach (var v in _threadLocalECBs)
|
|
{
|
|
v.Dispose();
|
|
}
|
|
|
|
_archetypes.Dispose();
|
|
_entityQueries.Dispose();
|
|
_archetypeLookup.Dispose();
|
|
_querieLookup.Dispose();
|
|
|
|
s_freeWorldSlots.Enqueue(_id);
|
|
s_worlds[_id] = null;
|
|
|
|
_disposed = true;
|
|
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
}
|
|
|