forked from Misaki/GhostEngine
Added a new static class `AssetsPath` for asset management. Added a new icon file (`icon-256.ico`) for UI representation. Added new package references to enhance functionality. Added internals visibility attributes for better testing. Added a new `EngineEditorViewModel` class for MVVM support. Added a new `GameObject` class for component management. Added a new `BitSet` class for efficient bit manipulation. Added various utility classes to support the new entity system. Changed the `ID` property in `ProjectInfo` to internal. Changed the `AddProjectAsync` method to return the created `ProjectInfo`. Changed the connection string retrieval method to use the new `Command` constant. Changed the `DataPath` class to use `readonly` fields for folder paths. Changed the `ActivationHandler` class to use new `DataPath` constants. Changed the `OpenProjectPage` layout and interaction for better UI. Updated the target framework to a newer version for compatibility. Updated the `ProjectService` to use new constants from `DataPath`. Updated the `World` class to improve entity management. Refactored the `ProjectRepository` class to encapsulate SQL commands. Refactored the `Transform` class to use properties for better encapsulation.
100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
using Ghost.Data.DataContext;
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using Ghost.Data.Models;
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using Ghost.Data.Resources;
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using System.IO.Compression;
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using System.Text.Json;
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namespace Ghost.Data.Services;
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public class ProjectService
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{
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private const string _ASSETS_FOLDER = "Assets";
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private const string _TEMPLATE_CONTENT_FILE = "content.zip";
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public async IAsyncEnumerable<(string path, TemplateInfo info)> GetProjectTemplatesAsync()
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{
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var templatesFolder = DataPath.PROJECT_TEMPLATES_FOLDER;
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if (!Directory.Exists(templatesFolder))
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{
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yield break;
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}
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var templates = Directory.GetFiles(DataPath.PROJECT_TEMPLATES_FOLDER, "template.json", SearchOption.AllDirectories);
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foreach (var templatePath in templates)
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{
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var fileStream = File.OpenRead(templatePath);
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var templateInfo = await JsonSerializer.DeserializeAsync<TemplateInfo>(fileStream, JsonContext.Default.TemplateInfo);
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if (templateInfo == null)
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{
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continue;
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}
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yield return (templatePath, templateInfo);
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}
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}
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private Task SetupAssetsFolder(string projectPath, string templatePath)
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{
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return Task.Run(() =>
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{
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var templateContentPath = Path.Combine(templatePath, _TEMPLATE_CONTENT_FILE);
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var projectAssetsPath = Path.Combine(projectPath, _ASSETS_FOLDER);
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Directory.CreateDirectory(projectAssetsPath);
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if (!File.Exists(templateContentPath))
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{
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return;
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}
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ZipFile.ExtractToDirectory(templateContentPath, projectAssetsPath);
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});
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}
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public IAsyncEnumerable<ProjectInfo> LoadAllProjectAsync()
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{
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return ProjectRepository.LoadProjectsAsync();
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}
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public async Task<string> CreateProjectAsync(string projectName, string projectDirectory, string templatePath)
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{
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var projectPath = Path.Combine(projectDirectory, projectName);
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if (!Directory.Exists(projectPath))
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{
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Directory.CreateDirectory(projectPath);
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}
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await SetupAssetsFolder(projectPath, templatePath);
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return projectPath;
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}
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public Task AddProjectAsync(ProjectInfo project)
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{
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return ProjectRepository.AddProjectAsync(project);
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}
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public async Task<ProjectInfo> AddProjectAsync(string name, string path, Version version)
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{
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var project = new ProjectInfo
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{
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Name = name,
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Path = path,
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EngineVersion = version,
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LastOpened = DateTime.Now
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};
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await ProjectRepository.AddProjectAsync(project);
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return project;
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}
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public Task RemoveProjectAsync(ProjectInfo project)
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{
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return ProjectRepository.RemoveProjectAsync(project);
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}
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public Task UpdateProjectAsync(ProjectInfo project)
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{
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return ProjectRepository.UpdateProjectAsync(project);
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}
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} |