Files
GhostEngine/Ghost.Editor/View/Windows/LandingWindow.xaml.cs
Misaki 7cd881b7d4 Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
2025-04-05 16:07:53 +09:00

44 lines
1.4 KiB
C#

using Ghost.Data.Resources;
using Ghost.Editor.View.Pages.Landing;
using Ghost.Engine.Resources;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media.Animation;
using WinUIEx;
namespace Ghost.Editor.View.Windows;
internal sealed partial class LandingWindow : WindowEx
{
private int _previousSelectedIndex;
public LandingWindow()
{
AppWindow.SetIcon(AssetsPath.AppIconPath);
Title = EngineData.ENGINE_NAME;
InitializeComponent();
this.SetWindowSize(1000, 750);
this.CenterOnScreen();
ExtendsContentIntoTitleBar = true;
}
private void SelectorBar_SelectionChanged(SelectorBar sender, SelectorBarSelectionChangedEventArgs e)
{
var selectedItem = sender.SelectedItem;
var currentSelectedIndex = sender.Items.IndexOf(selectedItem);
var pageType = currentSelectedIndex switch
{
1 => typeof(CreateProjectPage),
_ => typeof(OpenProjectPage),
};
var slideNavigationTransitionEffect = currentSelectedIndex - _previousSelectedIndex > 0 ?
SlideNavigationTransitionEffect.FromRight : SlideNavigationTransitionEffect.FromLeft;
ContentFrame.Navigate(pageType, null, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
_previousSelectedIndex = currentSelectedIndex;
}
}