Files
GhostEngine/Ghost.Entities.Test/EntityTest.cs
2025-12-12 17:22:41 +09:00

121 lines
3.6 KiB
C#

using Ghost.Test.Core;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Entities.Test;
internal struct TestChunkQueryJob : IJobChunk
{
public readonly void Execute(ChunkView view, int threadIndex)
{
var random = new random((uint)threadIndex + 1u);
var transforms = view.GetComponentDataRW<Transform>();
for (var i = 0; i < view.Count; i++)
{
transforms[i].position += random.NextFloat3(-1f, 1f);
}
}
}
internal struct TestEntityQueryJob : IJobEntity<Transform>
{
public readonly void Execute(Entity entity, ref Transform transform, int threadIndex)
{
transform.position += new float3(5, 5, 5);
}
}
public partial class EntityTest : ITest
{
private JobScheduler _jobScheduler = null!;
private World _world = null!;
public void Setup()
{
_jobScheduler = new JobScheduler(4);
_world = World.Create(_jobScheduler);
}
public void Run()
{
var entities = (Span<Entity>)stackalloc Entity[1000];
_world.EntityManager.CreateEntities(entities, ComponentTypeID<Transform>.value);
var queryID = new QueryBuilder().WithAllRW<Transform>().Build(_world);
ref var query = ref _world.GetEntityQueryReference(queryID);
_world.AdvanceVersion();
var testJob = new TestChunkQueryJob();
var handle = query.ScheduleChunkParallel<TestChunkQueryJob>(testJob, 64, JobHandle.Invalid);
_jobScheduler.WaitComplete(handle);
// _world.EntityManager.AddScriptComponent<TestScriptComponent>(entity1);
// _world.EntityManager.RemoveComponent<ManagedEntityRef>(entity1); // This should destory the managed entity and call OnDestroy
// query.ForEach<Transform>((e, ref t) =>
// {
// Console.WriteLine($"Entity {e} Has Position: {t.position}");
// });
//
// foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
// {
// Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
// }
foreach (var chunk in query.GetChunkIterator())
{
var transforms = chunk.GetComponentData<Transform>();
var chunkEntities = chunk.GetEntities();
// if (chunk.HasChanged<Transform>(0))
{
// var bits = chunk.GetEnableBits<Transform>();
// var it = bits.GetIterator();
// while (it.Next(out var index) && index < chunk.Count)
for (var index = 0; index < chunk.Count; index++)
{
Console.WriteLine($"Entity {chunkEntities[index]} Updated Position: {transforms[index].position}");
}
}
}
_world.EntityManager.DestroyEntities(entities);
}
public void Cleanup()
{
_world.Dispose();
_jobScheduler.Dispose();
JobScheduler.ReleaseTempAllocator();
}
}
public struct Transform : IEnableableComponent
{
public float3 position;
}
public struct Mesh : IComponent
{
public int index;
}
public class TestScriptComponent : ScriptComponent
{
public override void OnCreate()
{
Console.WriteLine($"TestScriptComponent OnCreate called for Entity {Entity}");
ref var transform = ref GetComponent<Transform>();
transform.position += new float3(0, 1, 0);
}
public override void OnDestroy()
{
Console.WriteLine($"TestScriptComponent OnDestroy called for Entity {Entity}");
}
}