forked from Misaki/GhostEngine
Introduce per-component versioning in chunks and world for efficient change detection. - Add version arrays to chunks and global version to world. - Update queries and ForEach to mark written components as changed. - Extend QueryBuilder with WithAllRW/WithPresentRW for write access. - Expose change tracking API in ChunkView. - Improve thread safety and debug code. - Update tests and examples to demonstrate new features.
42 lines
1.6 KiB
Plaintext
42 lines
1.6 KiB
Plaintext
<Solution>
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<Configurations>
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<Platform Name="ARM64" />
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<Platform Name="x64" />
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<Platform Name="x86" />
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</Configurations>
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<Folder Name="/Editor/">
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<Project Path="Ghost.Data/Ghost.Data.csproj" />
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<Project Path="Ghost.Editor.Core/Ghost.Editor.Core.csproj" />
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<Project Path="Ghost.Editor/Ghost.Editor.csproj">
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<Platform Solution="*|ARM64" Project="ARM64" />
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<Platform Solution="*|x64" Project="x64" />
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<Platform Solution="*|x86" Project="x86" />
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<Deploy />
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</Project>
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<Project Path="Ghost.Generator/Ghost.Generator.csproj" />
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</Folder>
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<Folder Name="/Library/">
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<Project Path="Ghost.FMOD/Ghost.FMOD.csproj" />
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<Project Path="Ghost.Zeux.MeshOptimizer/Ghost.Zeux.MeshOptimizer.csproj" />
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</Folder>
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<Folder Name="/Runtime/">
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<Project Path="Ghost.Core/Ghost.Core.csproj" />
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<Project Path="Ghost.Engine/Ghost.Engine.csproj" />
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<Project Path="Ghost.Entities/Ghost.Entities.csproj" />
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<Project Path="Ghost.Graphics/Ghost.Graphics.csproj" />
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</Folder>
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<Folder Name="/Test/">
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<Project Path="Ghost.Entities.Test/Ghost.Entities.Test.csproj" />
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<Project Path="Ghost.Graphics.Test/Ghost.Graphics.Test.csproj">
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<Platform Solution="*|ARM64" Project="ARM64" />
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<Platform Solution="*|x64" Project="x64" />
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<Platform Solution="*|x86" Project="x86" />
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<Deploy />
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</Project>
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<Project Path="Ghost.RenderGraph.Concept/Ghost.RenderGraph.Concept.csproj" />
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<Project Path="Ghost.Shader.Test/Ghost.Shader.Test.csproj" />
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<Project Path="Ghost.Test.Core/Ghost.Test.Core.csproj" />
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</Folder>
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<Project Path="Ghost.Shader/Ghost.SDL.csproj" />
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</Solution>
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