Files
GhostEngine/Ghost.Engine/EngineCore.cs
2026-01-26 11:47:00 +09:00

33 lines
729 B
C#

using Ghost.Entities;
using Misaki.HighPerformance.Jobs;
namespace Ghost.Engine;
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
internal class EngineEntryAttribute : Attribute
{
}
[EngineEntry]
public partial class EngineCore
{
private readonly JobScheduler _jobScheduler;
public JobScheduler JobScheduler => _jobScheduler;
internal EngineCore()
{
_jobScheduler = new JobScheduler(Environment.ProcessorCount - 2); // We -2 here, one for main thread, one for render thread
ComponentRegistry.GetOrRegisterComponentID<ManagedEntityRef>();
}
internal void Init()
{
}
internal void Dispose()
{
_jobScheduler.Dispose();
}
}