forked from Misaki/GhostEngine
Refactored and reorganized the codebase to improve readability, performance, and maintainability. Introduced new interfaces and structs for better resource management, updated project configuration files, and refactored shader and graphics pipeline management. Improved error handling, code formatting, and removed unused code and namespaces. Updated DLL references and method signatures for consistency and maintainability.
18 lines
402 B
C#
18 lines
402 B
C#
namespace Ghost.Zeux.MeshOptimizer
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{
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public partial struct meshopt_Meshlet
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{
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[NativeTypeName("unsigned int")]
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public uint vertex_offset;
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[NativeTypeName("unsigned int")]
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public uint triangle_offset;
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[NativeTypeName("unsigned int")]
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public uint vertex_count;
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[NativeTypeName("unsigned int")]
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public uint triangle_count;
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}
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}
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