forked from Misaki/GhostEngine
Added Playback to EntityCommandBuffer Added JobSchedular to world Added ISystem and SystemGroup Updated packages
13 lines
332 B
C#
13 lines
332 B
C#
global using EntityID = System.Int32;
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global using GenerationID = System.Int32;
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using Ghost.Core.Attributes;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ghost.Engine")]
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[assembly: InternalsVisibleTo("Ghost.Editor.Core")]
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[assembly: InternalsVisibleTo("Ghost.Entities.Test")]
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[assembly: EngineAssembly]
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