forked from Misaki/GhostEngine
Refactored and renamed components related to D3D12 graphics programming, replacing "descriptor" with "viewGroup" to improve resource grouping and management. Updated `D3D12CommandBuffer`, `D3D12DescriptorAllocator`, and `D3D12PipelineLibrary` to reflect these changes. Simplified material and shader creation in `D3D12ResourceAllocator`. Enhanced `D3D12ResourceDatabase` with resource naming for debugging and improved management. Refactored `Shader` and `ShaderPass` to use modern C# features and `IResourceReleasable` interface. Introduced `D3D12Utility` for centralized utility methods. Updated `Material` class for efficient buffer creation. Renamed `ShaderCompiler` to `SDLCompiler` with improved error handling. Updated `MeshRenderPass` to use new shader compilation process. Various improvements in error handling, code readability, and utility methods.
53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using Ghost.Core;
|
|
using Ghost.Graphics.Data;
|
|
|
|
namespace Ghost.Graphics.RHI;
|
|
|
|
/// <summary>
|
|
/// Swap chain interface for presentation
|
|
/// </summary>
|
|
public interface ISwapChain : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Width of the swap chain back buffers
|
|
/// </summary>
|
|
public uint Width
|
|
{
|
|
get;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Height of the swap chain back buffers
|
|
/// </summary>
|
|
public uint Height
|
|
{
|
|
get;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Number of back buffers
|
|
/// </summary>
|
|
public uint BufferCount
|
|
{
|
|
get;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current back buffer texture
|
|
/// </summary>
|
|
/// <returns>Current back buffer texture</returns>
|
|
public Handle<Texture> GetCurrentBackBuffer();
|
|
|
|
/// <summary>
|
|
/// Presents the rendered frame
|
|
/// </summary>
|
|
/// <param name="vsync">Enable vertical synchronization</param>
|
|
public void Present(bool vsync = true);
|
|
|
|
/// <summary>
|
|
/// Resizes the swap chain back buffers
|
|
/// </summary>
|
|
/// <param name="width">New width</param>
|
|
/// <param name="height">New height</param>
|
|
public void Resize(uint width, uint height);
|
|
} |