forked from Misaki/GhostEngine
- Introduced `Handle<T>` and `Identifier<T>` for lightweight, strongly-typed resource identifiers. - Replaced `BitSet` with `UnsafeBitSet` for improved performance and memory safety. - Refactored `Mesh` and `Material` into `MeshClass` and `MaterialClass` for better GPU resource handling. - Added `D3D12ResourceDatabase` to centralize GPU resource tracking and lifecycle management. - Updated `D3D12ShaderCompiler` to load shaders from disk and dynamically populate constant buffers and textures. - Enhanced `ICommandBuffer` with new upload operations for buffers and textures. - Refactored `Vertex` struct for simplified memory layout and better performance. - Updated `MeshBuilder` and rendering logic to align with new resource and shader structures. - Added `BindlessDescriptor` support to `TextureHandle` and `BufferHandle`. - Removed unused classes and performed general cleanup. - Updated unit tests and demos to reflect the new architecture.
63 lines
2.3 KiB
XML
63 lines
2.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<LangVersion>preview</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<ItemGroup>
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<!--<PackageReference Include="StbImageSharp" Version="2.30.15" />-->
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.1.0" />
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<PackageReference Include="Vortice.Dxc.Native" Version="1.0.3" />
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<PackageReference Include="Vortice.Win32.Graphics.D3D12MemoryAllocator" Version="2.2.7" />
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<PackageReference Include="Vortice.Win32.Graphics.Direct3D.Dxc" Version="2.2.7" />
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<PackageReference Include="Vortice.Win32.Graphics.Direct3D.Fxc" Version="2.2.7" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Misaki.HighPerformance">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance\bin\Release\net9.0\Misaki.HighPerformance.dll</HintPath>
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</Reference>
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<Reference Include="Misaki.HighPerformance.Image">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.Image\bin\Release\net9.0\Misaki.HighPerformance.Image.dll</HintPath>
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</Reference>
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<Reference Include="Misaki.HighPerformance.LowLevel">
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net9.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Using Include="Win32.Apis">
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<Static>True</Static>
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</Using>
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<Using Include="Win32.Graphics.Dxgi.Apis">
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<Static>True</Static>
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</Using>
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<Using Include="Win32.Graphics.Direct3D12.Apis">
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<Static>True</Static>
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</Using>
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<Using Include="Win32.Graphics.Direct3D.Fxc.Apis">
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<Static>True</Static>
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</Using>
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<Using Include="Win32.Graphics.Direct3D.Dxc.Apis">
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<Static>True</Static>
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</Using>
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</ItemGroup>
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</Project>
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