forked from Misaki/GhostEngine
- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
32 lines
861 B
XML
32 lines
861 B
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net10.0</TargetFramework>
|
|
<ImplicitUsings>enable</ImplicitUsings>
|
|
<Nullable>enable</Nullable>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="Antlr4.Runtime.Standard" Version="4.13.1" />
|
|
<PackageReference Include="Antlr4BuildTasks" Version="12.11.0" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<Antlr4 Include="Grammar\GhostShaderLexer.g4">
|
|
<Generator>MSBuild:Compile</Generator>
|
|
<Listener>false</Listener>
|
|
<Visitor>true</Visitor>
|
|
</Antlr4>
|
|
<Antlr4 Include="Grammar\GhostShaderParser.g4">
|
|
<Generator>MSBuild:Compile</Generator>
|
|
<Listener>false</Listener>
|
|
<Visitor>true</Visitor>
|
|
</Antlr4>
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" />
|
|
</ItemGroup>
|
|
|
|
</Project>
|