Files
GhostEngine/Ghost.Editor/ViewModels/Pages/EngineEditor/HierarchyViewModel.cs

38 lines
999 B
C#

using CommunityToolkit.Mvvm.ComponentModel;
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.SceneGraph;
using System.Collections.ObjectModel;
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
internal partial class HierarchyViewModel : ObservableObject, INavigationAware
{
[ObservableProperty]
public partial ObservableCollection<WorldNode> SceneList
{
get;
private set;
} = new(EditorWorldManager.LoadedWorlds);
private void OnWorldLoaded(WorldNode node)
{
SceneList.Add(node);
}
private void OnWorldUnloaded(WorldNode node)
{
SceneList.Remove(node);
}
public void OnNavigatedTo(object? parameter)
{
EditorWorldManager.OnWorldLoaded += OnWorldLoaded;
EditorWorldManager.OnWorldUnloaded += OnWorldUnloaded;
}
public void OnNavigatedFrom()
{
EditorWorldManager.OnWorldLoaded -= OnWorldLoaded;
EditorWorldManager.OnWorldUnloaded -= OnWorldUnloaded;
}
}