forked from Misaki/GhostEngine
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using Ghost.Editor.View.Pages.Landing;
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using Ghost.Data.Resources;
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using Ghost.Editor.Services;
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using Ghost.Editor.Services.Contracts;
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using Ghost.Engine.Resources;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media.Animation;
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using WinUIEx;
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namespace Ghost.Editor.View.Windows;
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internal sealed partial class LandingWindow : WindowEx
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{
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private IServiceScope? _landingScope;
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private readonly NotificationService _notificationService;
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private int _previousSelectedIndex;
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public LandingWindow()
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{
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_notificationService = (NotificationService)EditorApplication.GetService<INotificationService>();
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AppWindow.SetIcon(AssetsPath.s_appIconPath);
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Title = EngineData.ENGINE_NAME;
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InitializeComponent();
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this.SetWindowSize(1000, 750);
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this.CenterOnScreen();
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ExtendsContentIntoTitleBar = true;
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}
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private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
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{
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_landingScope?.Dispose();
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_landingScope = EditorApplication.CreateScope();
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_notificationService.SetReference(InfoBar, NotificationQueue);
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}
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private void WindowEx_Closed(object sender, Microsoft.UI.Xaml.WindowEventArgs args)
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{
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_landingScope?.Dispose();
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_notificationService.ClearReference();
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}
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private void SelectorBar_SelectionChanged(SelectorBar sender, SelectorBarSelectionChangedEventArgs e)
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{
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var selectedItem = sender.SelectedItem;
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var currentSelectedIndex = sender.Items.IndexOf(selectedItem);
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var pageType = currentSelectedIndex switch
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{
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1 => typeof(CreateProjectPage),
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_ => typeof(OpenProjectPage),
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};
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var slideNavigationTransitionEffect = currentSelectedIndex - _previousSelectedIndex > 0 ?
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SlideNavigationTransitionEffect.FromRight : SlideNavigationTransitionEffect.FromLeft;
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ContentFrame.Navigate(pageType, _landingScope, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
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_previousSelectedIndex = currentSelectedIndex;
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}
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} |