Files
GhostEngine/Ghost.App/Utilities/Converters/AssetPathToGlyphConverter.cs
Misaki ff14c0f49a Refactor application structure and add unit tests
Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
2025-06-10 16:32:32 +09:00

42 lines
1.1 KiB
C#

using Microsoft.UI.Xaml.Data;
using System;
using System.IO;
namespace Ghost.Editor.Utilities.Converters;
public partial class AssetPathToGlyphConverter : IValueConverter
{
public object? Convert(object value, Type targetType, object parameter, string language)
{
if (value is not string path)
{
return null;
}
if (Directory.Exists(path))
{
return "\uE8B7";
}
var extension = Path.GetExtension(path).ToLowerInvariant();
// TODO: Use resource dictionary for icons.
return extension switch
{
".ghostscene" => "\uF159",
".fbx" or ".obj" => "\uF158",
".png" or ".jpg" or ".jpeg" or ".gif" or ".bmp" => "\uE91B",
".mp3" or ".wav" or ".ogg" => "\uE767",
".mp4" or ".avi" or ".mkv" => "\uE714",
".txt" or ".md" => "\uF000",
".cs" or ".hlsl" => "\uE943",
_ => "\uE8A5",
};
}
public object ConvertBack(object value, Type targetType, object parameter, string language)
{
throw new NotImplementedException();
}
}