forked from Misaki/GhostEngine
Added: - New `ProgressService` class for managing progress indicators. - New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling. - `Ghost.UnitTest` project for unit testing with associated files and configurations. Changed: - `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`. - `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`. - `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host. - `INavigationAware` interface from internal to public for broader access. - `EditorState.cs` to activate `EditorApplication` with the current service provider. - Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`. - `NotificationService` class to implement `INotificationService` and refactor notification handling. - `AssetPathToGlyphConverter` to handle file extensions consistently. - Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`. - `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services. - `Logger` class to include a new method for logging errors with exceptions. Updated: - Manifest files and project files to reflect new structure and dependencies. - Solution file `GhostEngine.sln` to include the new unit test project. - Added several new test classes and methods in `UnitTests.cs`.
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Microsoft.UI.Xaml.Data;
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using System;
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using System.IO;
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namespace Ghost.Editor.Utilities.Converters;
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public partial class AssetPathToGlyphConverter : IValueConverter
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{
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public object? Convert(object value, Type targetType, object parameter, string language)
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{
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if (value is not string path)
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{
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return null;
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}
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if (Directory.Exists(path))
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{
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return "\uE8B7";
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}
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var extension = Path.GetExtension(path).ToLowerInvariant();
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// TODO: Use resource dictionary for icons.
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return extension switch
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{
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".ghostscene" => "\uF159",
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".fbx" or ".obj" => "\uF158",
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".png" or ".jpg" or ".jpeg" or ".gif" or ".bmp" => "\uE91B",
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".mp3" or ".wav" or ".ogg" => "\uE767",
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".mp4" or ".avi" or ".mkv" => "\uE714",
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".txt" or ".md" => "\uF000",
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".cs" or ".hlsl" => "\uE943",
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_ => "\uE8A5",
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};
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}
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public object ConvertBack(object value, Type targetType, object parameter, string language)
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{
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throw new NotImplementedException();
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}
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}
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