Refactor and enhance resource management and rendering

Updated multiple components to improve encapsulation, maintainability, and performance. Key changes include:

- Upgraded package dependencies in project files.
- Refactored `Mesh` and `RenderingContext` to use properties and added support for per-object constant buffers.
- Improved resource management in `D3D12CommandBuffer`, `D3D12CommandQueue`, and `D3D12ResourceAllocator` with better encapsulation and disposal handling.
- Added validation for constant buffer sizes in `D3D12PipelineLibrary`.
- Simplified `MeshBuilder` methods to accept allocators and removed hardcoded values.
- Enhanced debugging with `GPUResourceLeakException` and resource tracking updates.
- Updated shaders and rendering logic for testing, including hardcoded triangle rendering.
- Removed redundant base classes and interfaces for cleaner code structure.
This commit is contained in:
2025-11-26 01:48:24 +09:00
parent dfe786a2aa
commit 0720444c2c
40 changed files with 1008 additions and 903 deletions

View File

@@ -46,11 +46,11 @@
<ProjectCapability Include="Msix" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="17.14.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250606001" />
<PackageReference Include="MSTest.TestAdapter" Version="3.9.3" />
<PackageReference Include="MSTest.TestFramework" Version="3.9.3" />
<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="18.0.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
<PackageReference Include="MSTest.TestAdapter" Version="4.0.2" />
<PackageReference Include="MSTest.TestFramework" Version="4.0.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Editor.Core\Ghost.Editor.Core.csproj" />

View File

@@ -3,6 +3,8 @@ using Ghost.Graphics.RHI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
using Misaki.HighPerformance.LowLevel.Buffer;
using TerraFX.Interop.WinRT;
using WinRT;
namespace Ghost.Graphics.Test.Windows;
@@ -34,7 +36,7 @@ public sealed partial class GraphicsTestWindow : Window
GraphicsAPI = GraphicsAPI.Direct3D12
});
_renderer = _renderSystem.GraphicsEngine.CreateRenderer();
_swapChain = _renderSystem.GraphicsEngine.CreateSwapChain(new SwapChainDesc((uint)AppWindow.Size.Width, (uint)AppWindow.Size.Height, SwapChainTarget.FromCompositionSurface(Panel)));
_renderer.SetSwapChain(_swapChain);