Refactor and enhance resource management and rendering
Updated multiple components to improve encapsulation, maintainability, and performance. Key changes include: - Upgraded package dependencies in project files. - Refactored `Mesh` and `RenderingContext` to use properties and added support for per-object constant buffers. - Improved resource management in `D3D12CommandBuffer`, `D3D12CommandQueue`, and `D3D12ResourceAllocator` with better encapsulation and disposal handling. - Added validation for constant buffer sizes in `D3D12PipelineLibrary`. - Simplified `MeshBuilder` methods to accept allocators and removed hardcoded values. - Enhanced debugging with `GPUResourceLeakException` and resource tracking updates. - Updated shaders and rendering logic for testing, including hardcoded triangle rendering. - Removed redundant base classes and interfaces for cleaner code structure.
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@@ -46,11 +46,11 @@
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<ProjectCapability Include="Msix" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="17.14.1" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250606001" />
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<PackageReference Include="MSTest.TestAdapter" Version="3.9.3" />
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<PackageReference Include="MSTest.TestFramework" Version="3.9.3" />
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<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="18.0.1" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
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<PackageReference Include="MSTest.TestAdapter" Version="4.0.2" />
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<PackageReference Include="MSTest.TestFramework" Version="4.0.2" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Editor.Core\Ghost.Editor.Core.csproj" />
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@@ -3,6 +3,8 @@ using Ghost.Graphics.RHI;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Media;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using TerraFX.Interop.WinRT;
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using WinRT;
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namespace Ghost.Graphics.Test.Windows;
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@@ -34,7 +36,7 @@ public sealed partial class GraphicsTestWindow : Window
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GraphicsAPI = GraphicsAPI.Direct3D12
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});
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_renderer = _renderSystem.GraphicsEngine.CreateRenderer();
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_swapChain = _renderSystem.GraphicsEngine.CreateSwapChain(new SwapChainDesc((uint)AppWindow.Size.Width, (uint)AppWindow.Size.Height, SwapChainTarget.FromCompositionSurface(Panel)));
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_renderer.SetSwapChain(_swapChain);
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