Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
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29
Ghost.App/Core/Inspector/ComponentObject.cs
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29
Ghost.App/Core/Inspector/ComponentObject.cs
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using Ghost.Entities;
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using Ghost.Entities.Components;
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using Ghost.Entities.Query;
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namespace Ghost.Editor.Core.Inspector;
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public unsafe readonly struct ComponentObject
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{
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private readonly World _world;
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private readonly Entity _entity;
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internal ComponentObject(World world, Entity entity)
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{
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_world = world;
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_entity = entity;
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}
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public Ref<T> GetData<T>()
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where T : unmanaged, IComponentData
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{
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return _world.EntityManager.GetComponent<T>(_entity);
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}
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public void SetData<T>(in T data)
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where T : unmanaged, IComponentData
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{
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_world.EntityManager.SetComponent(_entity, in data);
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}
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}
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10
Ghost.App/Core/Inspector/CustomEditorAttribute.cs
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10
Ghost.App/Core/Inspector/CustomEditorAttribute.cs
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namespace Ghost.Editor.Core.Inspector;
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomEditorAttribute(Type targetType) : Attribute
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{
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internal Type TargetType
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{
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get;
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} = targetType;
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}
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25
Ghost.App/Core/Inspector/IComponentEditor.cs
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25
Ghost.App/Core/Inspector/IComponentEditor.cs
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.Core.Inspector;
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interface IComponentEditor
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{
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/// <summary>
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/// Called when the component editor is created.
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/// </summary>
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/// <param name="componentObject">The component data to edit.</param>
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/// <param name="container">The container to add the editor controls to.</param>
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public void Create(ComponentObject componentObject, StackPanel container);
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/// <summary>
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/// Called when the component editor needs to update its UI based on the current state of the component data.
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/// </summary>
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/// <param name="componentObject">The component data to edit.</param>
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public void Update(ComponentObject componentObject);
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/// <summary>
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/// Called when the component editor is destroyed.
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/// </summary>
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/// <param name="componentObject">The component data to edit.</param>
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public void Destroy(ComponentObject componentObject);
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}
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22
Ghost.App/Core/Inspector/IInspectable.cs
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22
Ghost.App/Core/Inspector/IInspectable.cs
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.Core.Inspector;
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public interface IInspectable
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{
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public IconSource? Icon
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{
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get;
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}
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public UIElement? HeaderContent
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{
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get;
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}
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public UIElement? InspectorContent
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{
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get;
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}
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}
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