Added new RHI abstraction layer;
Added new console debug page to UnitTest;
This commit is contained in:
134
Ghost.Graphics/D3D12/D3D12Buffer.cs
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134
Ghost.Graphics/D3D12/D3D12Buffer.cs
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using Ghost.Graphics.RHI;
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using Win32;
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using Win32.Graphics.Direct3D12;
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namespace Ghost.Graphics.D3D12;
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/// <summary>
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/// D3D12 implementation of buffer interface
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/// </summary>
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internal unsafe class D3D12Buffer : IBuffer
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{
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private ComPtr<ID3D12Resource> _resource;
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private ResourceState _currentState;
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private void* _mappedPtr;
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private bool _disposed;
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public BufferUsage Usage
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{
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get;
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}
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public string Name { get; set; } = string.Empty;
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public ulong Size
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{
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get;
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}
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public ResourceState CurrentState => _currentState;
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public ID3D12Resource* NativeResource => _resource.Get();
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public D3D12Buffer(ComPtr<ID3D12Device14> device, BufferDesc desc)
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{
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Usage = desc.Usage;
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Size = desc.Size;
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_currentState = ResourceState.Common;
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CreateBuffer(device, desc);
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}
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private void CreateBuffer(ComPtr<ID3D12Device14> device, BufferDesc desc)
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{
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var resourceDesc = new ResourceDescription
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{
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Dimension = ResourceDimension.Buffer,
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Alignment = 0,
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Width = desc.Size,
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Height = 1,
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DepthOrArraySize = 1,
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MipLevels = 1,
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Format = Win32.Graphics.Dxgi.Common.Format.Unknown,
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SampleDesc = new Win32.Graphics.Dxgi.Common.SampleDescription(1, 0),
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Layout = TextureLayout.RowMajor,
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Flags = ConvertBufferUsage(desc.Usage)
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};
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var heapProps = new HeapProperties
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{
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Type = ConvertMemoryType(desc.MemoryType),
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CPUPageProperty = CpuPageProperty.Unknown,
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MemoryPoolPreference = MemoryPool.Unknown,
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CreationNodeMask = 1,
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VisibleNodeMask = 1
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};
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var initialState = desc.MemoryType switch
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{
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MemoryType.Upload => Win32.Graphics.Direct3D12.ResourceStates.GenericRead,
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MemoryType.Readback => Win32.Graphics.Direct3D12.ResourceStates.CopyDest,
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_ => Win32.Graphics.Direct3D12.ResourceStates.Common
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};
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device.Get()->CreateCommittedResource(
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&heapProps,
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HeapFlags.None,
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&resourceDesc,
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initialState,
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null,
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__uuidof<ID3D12Resource>(),
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_resource.GetVoidAddressOf());
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}
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public void* Map()
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{
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if (_mappedPtr != null)
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return _mappedPtr;
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var range = new Win32.Graphics.Direct3D12.Range { Begin = 0, End = 0 };
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fixed (void** ptr = &_mappedPtr)
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{
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_resource.Get()->Map(0, &range, ptr);
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}
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return _mappedPtr;
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}
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public void Unmap()
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{
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if (_mappedPtr != null)
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{
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_resource.Get()->Unmap(0, null);
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_mappedPtr = null;
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}
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}
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private static HeapType ConvertMemoryType(MemoryType memoryType)
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{
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return memoryType switch
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{
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MemoryType.Default => HeapType.Default,
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MemoryType.Upload => HeapType.Upload,
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MemoryType.Readback => HeapType.Readback,
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_ => throw new ArgumentException($"Unknown memory type: {memoryType}")
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};
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}
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private static ResourceFlags ConvertBufferUsage(BufferUsage usage)
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{
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var flags = ResourceFlags.None;
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if ((usage & BufferUsage.Raw) != 0)
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flags |= ResourceFlags.AllowUnorderedAccess;
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return flags;
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}
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public void Dispose()
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{
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if (_disposed)
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return;
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Unmap();
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_resource.Dispose();
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_disposed = true;
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}
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}
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