Refactor render graph & DSL; remove material system

- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs.
- Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion.
- Added CollectionPool/ListPool for pooled list management.
- Updated documentation for new architecture and performance.
- Removed Ghost.Shader.Concept (material/material system) from repo and solution.
- README.md replaced with a brief project statement.
This commit is contained in:
2026-01-11 13:28:17 +09:00
parent d71bdb3fc9
commit 87e315a588
63 changed files with 1841 additions and 6085 deletions

View File

@@ -0,0 +1,16 @@
namespace Ghost.RenderGraph.Concept;
internal static class ConsoleAPI
{
[System.Diagnostics.Conditional("DEBUG")]
public static void WriteLine()
{
Console.WriteLine();
}
[System.Diagnostics.Conditional("DEBUG")]
public static void WriteLine(string? message)
{
Console.WriteLine(message);
}
}