Refactor and enhance rendering pipeline

- Added new C# formatting rules in .editorconfig.
- Introduced `IKeyType`, `Key<T>`, and `Ptr<T>` structs.
- Updated `Result` and `Result<T>` for implicit conversions.
- Added AOT compatibility to project files.
- Introduced a `Camera` class and refactored namespaces.
- Enhanced rendering with bindless support and pipeline state management.
- Refactored `D3D12CommandBuffer` for new rendering features.
- Improved `D3D12PipelineLibrary` with disk caching methods.
- Added support for UAVs and raw buffers in `D3D12ResourceAllocator`.
- Improved shader compilation and reflection in `D3D12ShaderCompiler`.
- Refactored descriptor heap and swap chain initialization.
- Added enums and structs for rendering configurations.
- Expanded `ICommandBuffer` and `IPipelineLibrary` interfaces.
- Updated `MeshRenderPass` to align with the new pipeline.
- Consolidated namespaces and improved code maintainability.
This commit is contained in:
2025-11-01 22:30:08 +09:00
parent 9dc4f63e40
commit a8d7cd8828
41 changed files with 974 additions and 491 deletions

View File

@@ -24,7 +24,7 @@ public readonly struct Result
public override string ToString() => success ? "OK" : $"Error: {message}";
public static implicit operator Result(bool success) => success ? Success() : Fail(null);
public static implicit operator bool(Result result) => result.success;
}
public readonly struct Result<T>
@@ -54,6 +54,7 @@ public readonly struct Result<T>
public override string ToString() => success ? $"OK: {value}" : $"Error: {message}";
public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Fail(null);
public static implicit operator Result<T>(Result result) => result.success ? Success(default!) : Fail(result.message);
}
public static class ResultExtensions
@@ -75,4 +76,4 @@ public static class ResultExtensions
return result.value;
}
}
}