Refactor and enhance rendering pipeline
- Added new C# formatting rules in .editorconfig. - Introduced `IKeyType`, `Key<T>`, and `Ptr<T>` structs. - Updated `Result` and `Result<T>` for implicit conversions. - Added AOT compatibility to project files. - Introduced a `Camera` class and refactored namespaces. - Enhanced rendering with bindless support and pipeline state management. - Refactored `D3D12CommandBuffer` for new rendering features. - Improved `D3D12PipelineLibrary` with disk caching methods. - Added support for UAVs and raw buffers in `D3D12ResourceAllocator`. - Improved shader compilation and reflection in `D3D12ShaderCompiler`. - Refactored descriptor heap and swap chain initialization. - Added enums and structs for rendering configurations. - Expanded `ICommandBuffer` and `IPipelineLibrary` interfaces. - Updated `MeshRenderPass` to align with the new pipeline. - Consolidated namespaces and improved code maintainability.
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@@ -24,7 +24,7 @@ public readonly struct Result
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public override string ToString() => success ? "OK" : $"Error: {message}";
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public static implicit operator Result(bool success) => success ? Success() : Fail(null);
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public static implicit operator bool(Result result) => result.success;
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}
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public readonly struct Result<T>
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@@ -54,6 +54,7 @@ public readonly struct Result<T>
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public override string ToString() => success ? $"OK: {value}" : $"Error: {message}";
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public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Fail(null);
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public static implicit operator Result<T>(Result result) => result.success ? Success(default!) : Fail(result.message);
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}
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public static class ResultExtensions
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@@ -75,4 +76,4 @@ public static class ResultExtensions
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return result.value;
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}
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}
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}
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