Refactor: add command allocator & render target strategies

Major refactor of graphics infrastructure:
- Introduce ICommandAllocator and D3D12CommandAllocator for explicit command buffer management.
- Change ICommandBuffer.Begin to require an allocator.
- Add IRenderTargetStrategy abstraction with swap chain and texture implementations.
- Update IRenderer to use RenderTargetStrategy instead of direct handle.
- Add DPI scaling support to swap chains (ScaleX/ScaleY, SetScale).
- RenderSystem now supports thread-safe swap chain resize requests.
- Remove persistent copy command buffer; use per-frame allocators.
- Make Logger public/static and clean up API visibility.
- Update .editorconfig and debug layer enablement.
These changes improve modularity, DPI-awareness, and future extensibility.
This commit is contained in:
2025-12-23 00:35:34 +09:00
parent d23e701f0a
commit aa3d9c749b
24 changed files with 456 additions and 242 deletions

View File

@@ -2,7 +2,7 @@
"profiles": {
"Ghost.Graphics.Test (Package)": {
"commandName": "MsixPackage",
"nativeDebugging": true
"nativeDebugging": false
},
"Ghost.Graphics.Test (Unpackaged)": {
"commandName": "Project"

View File

@@ -1,21 +1,19 @@
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
using System.Text.Json;
namespace Ghost.Graphics.Test.Windows;
public sealed partial class GraphicsTestWindow : Window
{
private DispatcherTimer _resizeTimer;
private IRenderSystem? _renderSystem;
private IRenderer? _renderer;
private ISwapChain? _swapChain;
private bool _isFirstActivationHandled;
private bool _isResizing;
public GraphicsTestWindow()
{
@@ -24,11 +22,8 @@ public sealed partial class GraphicsTestWindow : Window
Activated += GraphicsTestWindow_Activated;
Closed += GraphicsTestWindow_Closed;
_resizeTimer = new DispatcherTimer();
_resizeTimer.Interval = TimeSpan.FromMilliseconds(200);
_resizeTimer.Tick += OnResizeTimerTick;
Panel.SizeChanged += SwapChainPanel_SizeChanged;
Panel.CompositionScaleChanged += SwapChainPanel_CompositionScaleChanged;
}
private void GraphicsTestWindow_Activated(object sender, WindowActivatedEventArgs e)
@@ -39,7 +34,7 @@ public sealed partial class GraphicsTestWindow : Window
}
#if DEBUG
AllocationManager.EnableDebugLayer();
Misaki.HighPerformance.LowLevel.Buffer.AllocationManager.EnableDebugLayer();
#endif
_renderSystem = new RenderSystem(new RenderingConfig()
@@ -52,11 +47,13 @@ public sealed partial class GraphicsTestWindow : Window
{
Width = (uint)AppWindow.Size.Width,
Height = (uint)AppWindow.Size.Height,
ScaleX = Panel.CompositionScaleX,
ScaleY = Panel.CompositionScaleY,
Format = TextureFormat.B8G8R8A8_UNorm,
Target = SwapChainTarget.FromCompositionSurface(Panel)
});
_renderer.SetRenderTarget(_swapChain.GetCurrentBackBuffer());
_renderer.RenderTargetStrategy = new SwapChainTargetStrategy(_swapChain);
_renderSystem.Start();
CompositionTarget.Rendering += OnRendering;
@@ -75,27 +72,16 @@ public sealed partial class GraphicsTestWindow : Window
_renderSystem?.Dispose();
#if DEBUG
AllocationManager.Dispose();
Misaki.HighPerformance.LowLevel.Buffer.AllocationManager.Dispose();
#endif
}
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
//if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
//{
// _renderer?.RequestResize(new((uint)e.NewSize.Width, (uint)e.NewSize.Height));
//}
_resizeTimer.Stop();
_resizeTimer.Start();
_isResizing = true;
}
private void OnResizeTimerTick(object? sender, object e)
{
_resizeTimer.Stop();
_isResizing = false;
if (_renderSystem == null || _swapChain == null)
{
return;
}
var newWidth = (uint)(Panel.ActualWidth * Panel.CompositionScaleX);
var newHeight = (uint)(Panel.ActualHeight * Panel.CompositionScaleY);
@@ -105,8 +91,12 @@ public sealed partial class GraphicsTestWindow : Window
return;
}
_renderSystem?.WaitIdle();
_swapChain?.Resize(newWidth, newHeight);
_renderSystem.RequestSwapChainResize(_swapChain, new uint2(newWidth, newHeight));
}
private void SwapChainPanel_CompositionScaleChanged(SwapChainPanel sender, object args)
{
_swapChain?.SetScale(sender.CompositionScaleX, sender.CompositionScaleY);
}
private void OnRendering(object? sender, object e)