Refactor: add command allocator & render target strategies
Major refactor of graphics infrastructure: - Introduce ICommandAllocator and D3D12CommandAllocator for explicit command buffer management. - Change ICommandBuffer.Begin to require an allocator. - Add IRenderTargetStrategy abstraction with swap chain and texture implementations. - Update IRenderer to use RenderTargetStrategy instead of direct handle. - Add DPI scaling support to swap chains (ScaleX/ScaleY, SetScale). - RenderSystem now supports thread-safe swap chain resize requests. - Remove persistent copy command buffer; use per-frame allocators. - Make Logger public/static and clean up API visibility. - Update .editorconfig and debug layer enablement. These changes improve modularity, DPI-awareness, and future extensibility.
This commit is contained in:
@@ -2,6 +2,7 @@
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csharp_new_line_before_open_brace = all
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csharp_preserve_single_line_statements = true
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csharp_preserve_single_line_blocks = true
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csharp_style_prefer_primary_constructors = false
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dotnet_sort_system_directives_first = false
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dotnet_separate_import_directive_groups = false
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max_line_length = 400
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@@ -1,5 +1,4 @@
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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namespace Ghost.Core;
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@@ -10,7 +9,7 @@ public enum LogLevel
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Error
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}
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internal readonly struct LogMessage
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public readonly struct LogMessage
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{
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public LogLevel Level
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{
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@@ -51,21 +50,23 @@ internal readonly struct LogMessage
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}
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}
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internal interface ILogger
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public interface ILogger
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{
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public ReadOnlyObservableCollection<LogMessage> Logs
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ReadOnlyObservableCollection<LogMessage> Logs
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{
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get;
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}
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public void Log(string message, LogLevel level);
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public void Log(Exception exception);
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public void Assert(bool condition, string message);
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public void Clear();
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void Log(string message, LogLevel level);
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void Log(Exception exception);
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void Assert(bool condition, string message);
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void Clear();
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}
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public static class Logger
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{
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// TODO: Add file logging.
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internal class LoggerImplementation : ILogger
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private class LoggerImpl : ILogger
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{
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private readonly ObservableCollection<LogMessage> _logs = new();
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private readonly Lock _lock = new();
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@@ -108,10 +109,9 @@ internal class LoggerImplementation : ILogger
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}
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}
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public static class Logger
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{
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private static readonly ILogger s_logger = new LoggerImplementation();
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internal static ReadOnlyObservableCollection<LogMessage> Logs => s_logger.Logs;
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private static readonly ILogger s_logger = new LoggerImpl();
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public static ReadOnlyObservableCollection<LogMessage> Logs => s_logger.Logs;
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public static void Log(LogLevel level, object? message)
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{
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@@ -2,7 +2,7 @@
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"profiles": {
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"Ghost.Graphics.Test (Package)": {
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"commandName": "MsixPackage",
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"nativeDebugging": true
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"nativeDebugging": false
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},
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"Ghost.Graphics.Test (Unpackaged)": {
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"commandName": "Project"
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@@ -1,21 +1,19 @@
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using Ghost.Graphics.Core;
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using Ghost.Graphics.RHI;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.Mathematics;
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using System.Text.Json;
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namespace Ghost.Graphics.Test.Windows;
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public sealed partial class GraphicsTestWindow : Window
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{
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private DispatcherTimer _resizeTimer;
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private IRenderSystem? _renderSystem;
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private IRenderer? _renderer;
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private ISwapChain? _swapChain;
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private bool _isFirstActivationHandled;
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private bool _isResizing;
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public GraphicsTestWindow()
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{
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@@ -24,11 +22,8 @@ public sealed partial class GraphicsTestWindow : Window
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Activated += GraphicsTestWindow_Activated;
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Closed += GraphicsTestWindow_Closed;
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_resizeTimer = new DispatcherTimer();
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_resizeTimer.Interval = TimeSpan.FromMilliseconds(200);
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_resizeTimer.Tick += OnResizeTimerTick;
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Panel.SizeChanged += SwapChainPanel_SizeChanged;
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Panel.CompositionScaleChanged += SwapChainPanel_CompositionScaleChanged;
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}
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private void GraphicsTestWindow_Activated(object sender, WindowActivatedEventArgs e)
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@@ -39,7 +34,7 @@ public sealed partial class GraphicsTestWindow : Window
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}
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#if DEBUG
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AllocationManager.EnableDebugLayer();
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Misaki.HighPerformance.LowLevel.Buffer.AllocationManager.EnableDebugLayer();
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#endif
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_renderSystem = new RenderSystem(new RenderingConfig()
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@@ -52,11 +47,13 @@ public sealed partial class GraphicsTestWindow : Window
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{
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Width = (uint)AppWindow.Size.Width,
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Height = (uint)AppWindow.Size.Height,
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ScaleX = Panel.CompositionScaleX,
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ScaleY = Panel.CompositionScaleY,
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Format = TextureFormat.B8G8R8A8_UNorm,
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Target = SwapChainTarget.FromCompositionSurface(Panel)
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});
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_renderer.SetRenderTarget(_swapChain.GetCurrentBackBuffer());
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_renderer.RenderTargetStrategy = new SwapChainTargetStrategy(_swapChain);
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_renderSystem.Start();
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CompositionTarget.Rendering += OnRendering;
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@@ -75,27 +72,16 @@ public sealed partial class GraphicsTestWindow : Window
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_renderSystem?.Dispose();
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#if DEBUG
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AllocationManager.Dispose();
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Misaki.HighPerformance.LowLevel.Buffer.AllocationManager.Dispose();
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#endif
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}
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private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
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{
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//if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
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//{
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// _renderer?.RequestResize(new((uint)e.NewSize.Width, (uint)e.NewSize.Height));
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//}
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_resizeTimer.Stop();
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_resizeTimer.Start();
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_isResizing = true;
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}
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private void OnResizeTimerTick(object? sender, object e)
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if (_renderSystem == null || _swapChain == null)
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{
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_resizeTimer.Stop();
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_isResizing = false;
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return;
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}
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var newWidth = (uint)(Panel.ActualWidth * Panel.CompositionScaleX);
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var newHeight = (uint)(Panel.ActualHeight * Panel.CompositionScaleY);
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@@ -105,8 +91,12 @@ public sealed partial class GraphicsTestWindow : Window
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return;
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}
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_renderSystem?.WaitIdle();
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_swapChain?.Resize(newWidth, newHeight);
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_renderSystem.RequestSwapChainResize(_swapChain, new uint2(newWidth, newHeight));
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}
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private void SwapChainPanel_CompositionScaleChanged(SwapChainPanel sender, object args)
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{
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_swapChain?.SetScale(sender.CompositionScaleX, sender.CompositionScaleY);
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}
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private void OnRendering(object? sender, object e)
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@@ -5,7 +5,7 @@ namespace Ghost.Graphics.Contracts;
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public interface IRenderPass
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{
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public void Initialize(ref readonly RenderingContext ctx);
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public void Execute(ref readonly RenderingContext ctx);
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public void Cleanup(IResourceDatabase resourceDatabase);
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void Initialize(ref readonly RenderingContext ctx);
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void Execute(ref readonly RenderingContext ctx);
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void Cleanup(IResourceDatabase resourceDatabase);
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}
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30
Ghost.Graphics/Contracts/IRenderTargetStrategy.cs
Normal file
30
Ghost.Graphics/Contracts/IRenderTargetStrategy.cs
Normal file
@@ -0,0 +1,30 @@
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using Ghost.Core;
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using Ghost.Graphics.Core;
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using Ghost.Graphics.RHI;
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namespace Ghost.Graphics.Contracts;
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public interface IRenderTargetStrategy
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{
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/// <summary>
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/// Gets a handle to the current render target texture.
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/// </summary>
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/// <returns>A handle to the texture that is currently set as the render target.</returns>
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Handle<Texture> GetRenderTarget();
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/// <summary>
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/// Begins a rendering operation using the specified command buffer. Typically this will include resource barriers,
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/// </summary>
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/// <param name="cmd">The command buffer that records rendering commands.</param>
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void BeginRender(ICommandBuffer cmd);
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/// <summary>
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/// Finalizes the rendering process using the specified command buffer.
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/// </summary>
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/// <param name="cmd">The command buffer that contains the rendering commands to be finalized.</param>
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void EndRender(ICommandBuffer cmd);
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/// <summary>
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/// Displays the current frame to the output device or screen.
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/// </summary>
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/// <remarks>Call this method after rendering operations to present the rendered content. The exact
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/// behavior may depend on the underlying graphics implementation or device.</remarks>
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void Present();
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}
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62
Ghost.Graphics/Core/RenderTargetStrategy.cs
Normal file
62
Ghost.Graphics/Core/RenderTargetStrategy.cs
Normal file
@@ -0,0 +1,62 @@
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using Ghost.Core;
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using Ghost.Graphics.Contracts;
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using Ghost.Graphics.RHI;
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namespace Ghost.Graphics.Core;
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internal class SwapChainTargetStrategy : IRenderTargetStrategy
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{
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private readonly ISwapChain _swapChain;
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public SwapChainTargetStrategy(ISwapChain swapChain)
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{
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_swapChain = swapChain;
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}
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public Handle<Texture> GetRenderTarget()
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{
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return _swapChain.GetCurrentBackBuffer();
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}
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public void BeginRender(ICommandBuffer cmd)
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{
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cmd.ResourceBarrier(GetRenderTarget().AsResource(), ResourceState.Present, ResourceState.RenderTarget);
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}
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public void EndRender(ICommandBuffer cmd)
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{
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cmd.ResourceBarrier(GetRenderTarget().AsResource(), ResourceState.RenderTarget, ResourceState.Present);
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}
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public void Present()
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{
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_swapChain.Present();
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}
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}
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internal class TextureTargetStrategy : IRenderTargetStrategy
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{
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private readonly Handle<Texture> _texture;
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public TextureTargetStrategy(Handle<Texture> texture)
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{
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_texture = texture;
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}
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public Handle<Texture> GetRenderTarget()
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{
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return _texture;
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}
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public void BeginRender(ICommandBuffer cmd)
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{
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}
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public void EndRender(ICommandBuffer cmd)
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{
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}
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public void Present()
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{
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}
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}
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@@ -12,28 +12,18 @@ public readonly unsafe ref struct RenderingContext
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{
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private readonly IGraphicsEngine _engine;
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private readonly ICommandBuffer _directCmd;
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private readonly ICommandBuffer _copyCmd;
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private readonly ICommandBuffer _computeCmd;
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public ICommandBuffer DirectCommandBuffer => _directCmd;
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public ICommandBuffer CopyCommandBuffer => _copyCmd;
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public ICommandBuffer ComputeCommandBuffer => _computeCmd;
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public IShaderCompiler ShaderCompiler => _engine.ShaderCompiler;
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public IResourceAllocator ResourceAllocator => _engine.ResourceAllocator;
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public IResourceDatabase ResourceDatabase => _engine.ResourceDatabase;
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public IPipelineLibrary PipelineLibrary => _engine.PipelineLibrary;
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internal RenderingContext(
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IGraphicsEngine engine,
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ICommandBuffer directCmd,
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ICommandBuffer copyCmd,
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ICommandBuffer computeCmd)
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internal RenderingContext(IGraphicsEngine engine, ICommandBuffer directCmd)
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{
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_engine = engine;
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_directCmd = directCmd;
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_copyCmd = copyCmd;
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_computeCmd = computeCmd;
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}
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public ICommandBuffer CrearteCommandBuffer(CommandBufferType type)
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@@ -1,5 +1,4 @@
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using Ghost.Graphics.Contracts;
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using Ghost.Graphics.Core;
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namespace Ghost.Graphics.Core;
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34
Ghost.Graphics/D3D12/D3D12CommandAllocator.cs
Normal file
34
Ghost.Graphics/D3D12/D3D12CommandAllocator.cs
Normal file
@@ -0,0 +1,34 @@
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using Ghost.Core.Utilities;
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using Ghost.Graphics.D3D12.Utilities;
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.LowLevel;
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using TerraFX.Interop.DirectX;
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namespace Ghost.Graphics.D3D12;
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internal unsafe class D3D12CommandAllocator : ICommandAllocator
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{
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private UniquePtr<ID3D12CommandAllocator> _allocator;
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public SharedPtr<ID3D12CommandAllocator> NativeAllocator => _allocator.Share();
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public D3D12CommandAllocator(D3D12RenderDevice device, CommandBufferType type)
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{
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ID3D12CommandAllocator* pAllocator = default;
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var commandListType = D3D12Utility.ToCommandListType(type);
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device.NativeDevice.Get()->CreateCommandAllocator(commandListType, __uuidof(pAllocator), (void**)&pAllocator);
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_allocator.Attach(pAllocator);
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}
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|
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public void Reset()
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{
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_allocator.Get()->Reset();
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}
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|
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public void Dispose()
|
||||
{
|
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_allocator.Dispose();
|
||||
}
|
||||
}
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||||
@@ -19,7 +19,6 @@ namespace Ghost.Graphics.D3D12;
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||||
internal unsafe class D3D12CommandBuffer : ICommandBuffer
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{
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private UniquePtr<ID3D12GraphicsCommandList10> _commandList;
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private UniquePtr<ID3D12CommandAllocator> _allocator;
|
||||
|
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private readonly D3D12PipelineLibrary _pipelineLibrary;
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private readonly D3D12ResourceDatabase _resourceDatabase;
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@@ -62,14 +61,11 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
{
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_type = type;
|
||||
|
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ID3D12CommandAllocator* pAllocator = default;
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ID3D12GraphicsCommandList10* pCommandList = default;
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var commandListType = ConvertCommandBufferType(type);
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var commandListType = D3D12Utility.ToCommandListType(type);
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device.NativeDevice.Get()->CreateCommandAllocator(commandListType, __uuidof(pAllocator), (void**)&pAllocator);
|
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device.NativeDevice.Get()->CreateCommandList1(0u, commandListType, D3D12_COMMAND_LIST_FLAG_NONE, __uuidof(pCommandList), (void**)&pCommandList);
|
||||
|
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_allocator.Attach(pAllocator);
|
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_commandList.Attach(pCommandList);
|
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|
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_pipelineLibrary = stateController;
|
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@@ -85,17 +81,6 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
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Dispose();
|
||||
}
|
||||
|
||||
private static D3D12_COMMAND_LIST_TYPE ConvertCommandBufferType(CommandBufferType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
CommandBufferType.Graphics => D3D12_COMMAND_LIST_TYPE_DIRECT,
|
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CommandBufferType.Compute => D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
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CommandBufferType.Copy => D3D12_COMMAND_LIST_TYPE_COPY,
|
||||
_ => throw new ArgumentException($"Unknown command buffer type: {type}")
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ThrowIfDisposed()
|
||||
{
|
||||
@@ -145,32 +130,28 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Begin()
|
||||
public void Begin(ICommandAllocator allocator)
|
||||
{
|
||||
void ResetCommandList()
|
||||
ThrowIfDisposed();
|
||||
ThrowIfRecording();
|
||||
|
||||
if (allocator is not D3D12CommandAllocator d3d12Allocator)
|
||||
{
|
||||
ThrowIfFailed(_allocator.Get()->Reset());
|
||||
ThrowIfFailed(_commandList.Get()->Reset(_allocator.Get(), null));
|
||||
throw new ArgumentException("Invalid command allocator type", nameof(allocator));
|
||||
}
|
||||
|
||||
void SetBindlessHeap()
|
||||
ThrowIfFailed(_commandList.Get()->Reset(d3d12Allocator.NativeAllocator, null));
|
||||
|
||||
if (Type == CommandBufferType.Graphics || Type == CommandBufferType.Compute)
|
||||
{
|
||||
// Set descriptor heaps for bindless resources and samplers
|
||||
|
||||
var heaps = stackalloc ID3D12DescriptorHeap*[2];
|
||||
heaps[0] = _descriptorAllocator.GetCbvSrvUavHeap(); // Bindless resource heap
|
||||
heaps[1] = _descriptorAllocator.GetSamplerHeap(); // Bindless sampler heap
|
||||
_commandList.Get()->SetDescriptorHeaps(2, heaps);
|
||||
}
|
||||
|
||||
ThrowIfDisposed();
|
||||
ThrowIfRecording();
|
||||
|
||||
ResetCommandList();
|
||||
|
||||
if (Type == CommandBufferType.Graphics || Type == CommandBufferType.Compute)
|
||||
{
|
||||
SetBindlessHeap();
|
||||
}
|
||||
|
||||
_commandCount = 0;
|
||||
_isRecording = true;
|
||||
}
|
||||
@@ -684,7 +665,6 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
|
||||
}
|
||||
|
||||
_commandList.Dispose();
|
||||
_allocator.Dispose();
|
||||
_commandCount = 0;
|
||||
|
||||
_disposed = true;
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
#if DEBUG
|
||||
#define ENABLE_DEBUG
|
||||
#endif
|
||||
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.Contracts;
|
||||
using Ghost.Graphics.RHI;
|
||||
@@ -11,7 +15,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
{
|
||||
private readonly IRenderSystem _renderSystem;
|
||||
|
||||
#if DEBUG
|
||||
#if ENABLE_DEBUG
|
||||
private readonly D3D12DebugLayer _debugLayer;
|
||||
#endif
|
||||
|
||||
@@ -21,7 +25,6 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
private readonly D3D12ResourceDatabase _resourceDatabase;
|
||||
private readonly D3D12PipelineLibrary _pipelineLibrary;
|
||||
private readonly D3D12ResourceAllocator _resourceAllocator;
|
||||
private readonly D3D12CommandBuffer _copyCommandBuffer;
|
||||
|
||||
private ImmutableArray<IRenderer> _renderers;
|
||||
|
||||
@@ -32,13 +35,12 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
public IPipelineLibrary PipelineLibrary => _pipelineLibrary;
|
||||
public IResourceDatabase ResourceDatabase => _resourceDatabase;
|
||||
public IResourceAllocator ResourceAllocator => _resourceAllocator;
|
||||
public ICommandBuffer CopyCommandBuffer => _copyCommandBuffer;
|
||||
|
||||
public D3D12GraphicsEngine(IRenderSystem renderSystem)
|
||||
{
|
||||
_renderSystem = renderSystem;
|
||||
|
||||
#if DEBUG
|
||||
#if ENABLE_DEBUG
|
||||
_debugLayer = new D3D12DebugLayer();
|
||||
#endif
|
||||
_device = new D3D12RenderDevice();
|
||||
@@ -49,14 +51,6 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
_pipelineLibrary = new D3D12PipelineLibrary(_device, _resourceDatabase);
|
||||
_resourceAllocator = new D3D12ResourceAllocator(renderSystem, _device, _descriptorAllocator, _resourceDatabase, _pipelineLibrary);
|
||||
|
||||
_copyCommandBuffer = new D3D12CommandBuffer(
|
||||
_device,
|
||||
_pipelineLibrary,
|
||||
_resourceDatabase,
|
||||
_resourceAllocator,
|
||||
_descriptorAllocator,
|
||||
CommandBufferType.Copy);
|
||||
|
||||
_renderers = ImmutableArray<IRenderer>.Empty;
|
||||
|
||||
_pipelineLibrary.InitializeLibrary(null);
|
||||
@@ -94,6 +88,11 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
ImmutableInterlocked.Update(ref _renderers, renderers => renderers.Clear());
|
||||
}
|
||||
|
||||
public ICommandAllocator CreateCommandAllocator(CommandBufferType type = CommandBufferType.Graphics)
|
||||
{
|
||||
return new D3D12CommandAllocator(_device, type);
|
||||
}
|
||||
|
||||
public ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics)
|
||||
{
|
||||
ThrowIfDisposed();
|
||||
@@ -113,22 +112,27 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
return new D3D12SwapChain(_resourceDatabase, _descriptorAllocator, _device, desc, _renderSystem.MaxFrameLatency);
|
||||
}
|
||||
|
||||
public void RenderFrame(ICommandBuffer commandBuffer)
|
||||
public Result RenderFrame(ICommandAllocator commandAllocator)
|
||||
{
|
||||
ThrowIfDisposed();
|
||||
|
||||
_copyCommandBuffer.Begin();
|
||||
var r = Result.Success();
|
||||
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
renderer.Render(commandBuffer);
|
||||
r = renderer.Render(commandAllocator);
|
||||
if (r.IsFailure)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_copyCommandBuffer.End().ThrowIfFailed();
|
||||
_resourceAllocator.ReleaseTempResources();
|
||||
_descriptorAllocator.ResetCbvSrvUavDynamicHeap();
|
||||
_descriptorAllocator.ResetDSVDynamicHeap();
|
||||
_descriptorAllocator.ResetRTVDynamicHeap();
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@@ -138,8 +142,6 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
return;
|
||||
}
|
||||
|
||||
_copyCommandBuffer.Dispose();
|
||||
|
||||
_resourceAllocator.Dispose();
|
||||
_pipelineLibrary.Dispose();
|
||||
_resourceDatabase.Dispose();
|
||||
@@ -147,7 +149,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
|
||||
_descriptorAllocator.Dispose();
|
||||
_shaderCompiler.Dispose();
|
||||
_device.Dispose();
|
||||
#if DEBUG
|
||||
#if ENABLE_DEBUG
|
||||
_debugLayer.Dispose();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -28,9 +28,9 @@ internal unsafe class D3D12RenderDevice : IRenderDevice
|
||||
public ICommandQueue ComputeQueue => _computeQueue;
|
||||
public ICommandQueue CopyQueue => _copyQueue;
|
||||
|
||||
public SharedPtr<IDXGIFactory7> DXGIFactory => _dxgiFactory.Get();
|
||||
public SharedPtr<ID3D12Device14> NativeDevice => _device.Get();
|
||||
public SharedPtr<IDXGIAdapter1> Adapter => _adapter.Get();
|
||||
public SharedPtr<IDXGIFactory7> DXGIFactory => _dxgiFactory.Share();
|
||||
public SharedPtr<ID3D12Device14> NativeDevice => _device.Share();
|
||||
public SharedPtr<IDXGIAdapter1> Adapter => _adapter.Share();
|
||||
public SharedPtr<ID3D12CommandQueue> NativeGraphicsQueue => _graphicsQueue.NativeQueue;
|
||||
public SharedPtr<ID3D12CommandQueue> NativeComputeQueue => _computeQueue.NativeQueue;
|
||||
public SharedPtr<ID3D12CommandQueue> NativeCopyQueue => _copyQueue.NativeQueue;
|
||||
|
||||
@@ -2,6 +2,7 @@ using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.RenderPasses;
|
||||
using Ghost.Graphics.Contracts;
|
||||
|
||||
namespace Ghost.Graphics.D3D12;
|
||||
|
||||
@@ -10,48 +11,30 @@ namespace Ghost.Graphics.D3D12;
|
||||
/// </summary>
|
||||
internal class D3D12Renderer : IRenderer
|
||||
{
|
||||
private struct FrameResource : IDisposable
|
||||
{
|
||||
public ICommandBuffer commandBuffer;
|
||||
public ulong fenceValue;
|
||||
|
||||
public FrameResource(D3D12GraphicsEngine graphicsEngine, int index)
|
||||
{
|
||||
commandBuffer = graphicsEngine.CreateCommandBuffer();
|
||||
commandBuffer.Name = $"Frame Command Buffer {index}";
|
||||
fenceValue = 0;
|
||||
}
|
||||
|
||||
public readonly void Dispose()
|
||||
{
|
||||
commandBuffer?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly D3D12GraphicsEngine _graphicsEngine;
|
||||
private uint _frameIndex;
|
||||
|
||||
private readonly D3D12ResourceDatabase _resourceDatabase;
|
||||
|
||||
private Handle<Texture> _renderTarget;
|
||||
private readonly ICommandBuffer _commandBuffer;
|
||||
|
||||
private uint _frameIndex;
|
||||
private bool _disposed;
|
||||
|
||||
// NOTE: Testing only.
|
||||
private readonly MeshRenderPass _pass;
|
||||
|
||||
public Handle<Texture> RenderTarget => _renderTarget;
|
||||
public IRenderTargetStrategy? RenderTargetStrategy
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
// TODO: Add render passes support
|
||||
// private ImmutableArray<IRenderPass> _renderPasses;
|
||||
// TODO: Add render graph support
|
||||
|
||||
public D3D12Renderer(D3D12GraphicsEngine graphicsEngine, D3D12ResourceDatabase resourceDatabase)
|
||||
{
|
||||
_graphicsEngine = graphicsEngine;
|
||||
_resourceDatabase = resourceDatabase;
|
||||
|
||||
_renderTarget = Handle<Texture>.Invalid;
|
||||
|
||||
_commandBuffer = _graphicsEngine.CreateCommandBuffer(CommandBufferType.Graphics);
|
||||
|
||||
// NOTE: Testing only.
|
||||
_pass = new();
|
||||
@@ -62,36 +45,47 @@ internal class D3D12Renderer : IRenderer
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public void SetRenderTarget(Handle<Texture> renderTarget)
|
||||
public Result Render(ICommandAllocator commandAllocator)
|
||||
{
|
||||
_resourceDatabase.ReleaseResource(_renderTarget.AsResource());
|
||||
_renderTarget = renderTarget;
|
||||
if (RenderTargetStrategy is null)
|
||||
{
|
||||
return Result.Failure("Render target strategy is not set.");
|
||||
}
|
||||
|
||||
public Result Render(ICommandBuffer commandBuffer)
|
||||
var target = RenderTargetStrategy.GetRenderTarget();
|
||||
if (target.IsNotValid)
|
||||
{
|
||||
if (!_renderTarget.IsValid)
|
||||
{
|
||||
return Result.Failure("Render target is not set.");
|
||||
return Result.Failure("Render target is invalid.");
|
||||
}
|
||||
|
||||
commandBuffer.Begin();
|
||||
_commandBuffer.Begin(commandAllocator);
|
||||
RenderTargetStrategy.BeginRender(_commandBuffer);
|
||||
|
||||
// NOTE: Temperary solution: render directly to the swap chain back buffer if available.
|
||||
// HACK: This is hard coded for testing purposes only.
|
||||
|
||||
var error = RenderScene(_renderTarget, commandBuffer);
|
||||
var error = RenderScene(target);
|
||||
if (error != ErrorStatus.None)
|
||||
{
|
||||
commandBuffer.End();
|
||||
_commandBuffer.End();
|
||||
return Result.Failure(error);
|
||||
}
|
||||
|
||||
return commandBuffer.End();
|
||||
RenderTargetStrategy.EndRender(_commandBuffer);
|
||||
var r = _commandBuffer.End();
|
||||
if (r.IsFailure)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
|
||||
_graphicsEngine.Device.GraphicsQueue.Submit(_commandBuffer);
|
||||
RenderTargetStrategy.Present();
|
||||
|
||||
return Result.Success();
|
||||
}
|
||||
|
||||
// TODO: A proper render graph integration.
|
||||
private ErrorStatus RenderScene(Handle<Texture> target, ICommandBuffer cmd)
|
||||
private ErrorStatus RenderScene(Handle<Texture> target)
|
||||
{
|
||||
var clearColor = new Color128 { r = 1.0f, g = 0.0f, b = 1.0f, a = 1.0f };
|
||||
|
||||
@@ -112,7 +106,7 @@ internal class D3D12Renderer : IRenderer
|
||||
};
|
||||
|
||||
// NOTE: Testing only.
|
||||
var ctx = new RenderingContext(_graphicsEngine, cmd, _graphicsEngine.CopyCommandBuffer, null!);
|
||||
var ctx = new RenderingContext(_graphicsEngine, _commandBuffer);
|
||||
if (_frameIndex == 0)
|
||||
{
|
||||
_pass.Initialize(ref ctx);
|
||||
@@ -124,18 +118,20 @@ internal class D3D12Renderer : IRenderer
|
||||
return result.Error;
|
||||
}
|
||||
|
||||
// TODO: Decouple viewport and scissor from the texture size.
|
||||
var texDesc = result.Value.TextureDescription;
|
||||
var viewport = new ViewportDesc { Width = texDesc.Width, Height = texDesc.Height, MinDepth = 0, MaxDepth = 1 };
|
||||
var scissor = new RectDesc { Right = texDesc.Width, Bottom = texDesc.Height };
|
||||
|
||||
cmd.BeginRenderPass(rtDesc, depthDesc, false);
|
||||
cmd.SetViewport(viewport);
|
||||
cmd.SetScissorRect(scissor);
|
||||
_commandBuffer.BeginRenderPass(rtDesc, depthDesc, false);
|
||||
_commandBuffer.SetViewport(viewport);
|
||||
_commandBuffer.SetScissorRect(scissor);
|
||||
|
||||
// NOTE: Testing only.
|
||||
_pass.Execute(ref ctx);
|
||||
|
||||
cmd.EndRenderPass();
|
||||
_commandBuffer.EndRenderPass();
|
||||
_frameIndex++;
|
||||
|
||||
return ErrorStatus.None;
|
||||
}
|
||||
@@ -150,6 +146,8 @@ internal class D3D12Renderer : IRenderer
|
||||
// NOTE: Testing only.
|
||||
_pass.Cleanup(_resourceDatabase);
|
||||
|
||||
_commandBuffer.Dispose();
|
||||
|
||||
_disposed = true;
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
@@ -104,7 +104,6 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
private readonly DynamicArray<Shader?> _shaders; // NOTE: We use a simple list since shader is not frequently added/removed. This can save 4 bytes for each ecs component.
|
||||
private readonly Dictionary<ShaderPassKey, ShaderPass> _shaderPasses; // NOTE: The reason we use Dictionary here is that ShaderPassKey is a presistence identifier across multiple application sessions.
|
||||
|
||||
private int _lastSamplerId;
|
||||
private bool _disposed;
|
||||
|
||||
public D3D12ResourceDatabase(D3D12DescriptorAllocator descriptorAllocator)
|
||||
@@ -120,8 +119,6 @@ internal class D3D12ResourceDatabase : IResourceDatabase
|
||||
_materials = new UnsafeSlotMap<Material>(16, Allocator.Persistent, AllocationOption.Clear);
|
||||
_shaders = new DynamicArray<Shader?>(16);
|
||||
_shaderPasses = new Dictionary<ShaderPassKey, ShaderPass>(16);
|
||||
|
||||
_lastSamplerId = -1;
|
||||
}
|
||||
|
||||
~D3D12ResourceDatabase()
|
||||
|
||||
@@ -42,6 +42,16 @@ internal unsafe class D3D12SwapChain : ISwapChain
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public float ScaleX
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public float ScaleY
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public D3D12SwapChain(D3D12ResourceDatabase resourceDatabase, D3D12DescriptorAllocator descriptorAllocator, D3D12RenderDevice device, SwapChainDesc desc, uint bufferCount)
|
||||
{
|
||||
Debug.Assert(bufferCount >= 2);
|
||||
@@ -55,8 +65,11 @@ internal unsafe class D3D12SwapChain : ISwapChain
|
||||
Width = desc.Width;
|
||||
Height = desc.Height;
|
||||
|
||||
CreateSwapChain(desc, bufferCount);
|
||||
var pSwapChian = CreateSwapChain(desc, bufferCount);
|
||||
_swapChain.Attach(pSwapChian);
|
||||
|
||||
CreateBackBuffers();
|
||||
SetScale(desc.ScaleX, desc.ScaleY);
|
||||
|
||||
_compositionSurface = desc.Target.CompositionSurface;
|
||||
}
|
||||
@@ -66,7 +79,7 @@ internal unsafe class D3D12SwapChain : ISwapChain
|
||||
Dispose();
|
||||
}
|
||||
|
||||
private void CreateSwapChain(SwapChainDesc desc, uint bufferCount)
|
||||
private IDXGISwapChain4* CreateSwapChain(SwapChainDesc desc, uint bufferCount)
|
||||
{
|
||||
var swapChainDesc = new DXGI_SWAP_CHAIN_DESC1
|
||||
{
|
||||
@@ -124,7 +137,7 @@ internal unsafe class D3D12SwapChain : ISwapChain
|
||||
pTempSwapChain->QueryInterface(__uuidof(pSwapChain), (void**)&pSwapChain);
|
||||
pTempSwapChain->Release();
|
||||
|
||||
_swapChain.Attach(pSwapChain);
|
||||
return pSwapChain;
|
||||
}
|
||||
|
||||
private void CreateBackBuffers()
|
||||
@@ -155,6 +168,13 @@ internal unsafe class D3D12SwapChain : ISwapChain
|
||||
return _backBuffers[_swapChain.Get()->GetCurrentBackBufferIndex()];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ReadOnlySpan<Handle<Texture>> GetBackBuffers()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
return _backBuffers.AsSpan();
|
||||
}
|
||||
|
||||
public void Present(bool vsync = true)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
@@ -186,20 +206,27 @@ internal unsafe class D3D12SwapChain : ISwapChain
|
||||
Height = height;
|
||||
|
||||
CreateBackBuffers();
|
||||
}
|
||||
|
||||
//float inverseScale = 1.0f / scale;
|
||||
public void SetScale(float scaleX, float scaleY)
|
||||
{
|
||||
var inverseScaleX = 1.0f / scaleX;
|
||||
var inverseScaleY = 1.0f / scaleY;
|
||||
|
||||
//DXGI_MATRIX_3X2_F inverseScaleMatrix = new DXGI_MATRIX_3X2_F
|
||||
//{
|
||||
// _11 = inverseScale, // Scale X
|
||||
// _22 = inverseScale, // Scale Y
|
||||
// _12 = 0.0f,
|
||||
// _21 = 0.0f,
|
||||
// _31 = 0.0f, // Offset X
|
||||
// _32 = 0.0f // Offset Y
|
||||
//};
|
||||
DXGI_MATRIX_3X2_F inverseScaleMatrix = new DXGI_MATRIX_3X2_F
|
||||
{
|
||||
_11 = inverseScaleX, // Scale X
|
||||
_22 = inverseScaleY, // Scale Y
|
||||
_12 = 0.0f,
|
||||
_21 = 0.0f,
|
||||
_31 = 0.0f, // Offset X
|
||||
_32 = 0.0f // Offset Y
|
||||
};
|
||||
|
||||
//_swapChain.Get()->SetMatrixTransform(&inverseScaleMatrix);
|
||||
_swapChain.Get()->SetMatrixTransform(&inverseScaleMatrix);
|
||||
|
||||
ScaleX = scaleX;
|
||||
ScaleY = scaleY;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
||||
@@ -155,6 +155,17 @@ internal unsafe static class D3D12Utility
|
||||
};
|
||||
}
|
||||
|
||||
public static D3D12_COMMAND_LIST_TYPE ToCommandListType(CommandBufferType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
CommandBufferType.Graphics => D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
CommandBufferType.Compute => D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
||||
CommandBufferType.Copy => D3D12_COMMAND_LIST_TYPE_COPY,
|
||||
_ => throw new ArgumentException($"Unknown command buffer type: {type}")
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CREATE(
|
||||
D3D12_FILL_MODE fillMode,
|
||||
|
||||
@@ -758,6 +758,15 @@ public struct SwapChainDesc
|
||||
get; set;
|
||||
}
|
||||
|
||||
public float ScaleX
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public float ScaleY
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Back buffer Format
|
||||
|
||||
6
Ghost.Graphics/RHI/ICommandAllocator.cs
Normal file
6
Ghost.Graphics/RHI/ICommandAllocator.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace Ghost.Graphics.RHI;
|
||||
|
||||
public interface ICommandAllocator : IDisposable
|
||||
{
|
||||
void Reset();
|
||||
}
|
||||
@@ -35,7 +35,7 @@ public interface ICommandBuffer : IDisposable
|
||||
/// <summary>
|
||||
/// Begins recording commands into this command buffer
|
||||
/// </summary>
|
||||
void Begin();
|
||||
void Begin(ICommandAllocator allocator);
|
||||
|
||||
/// <summary>
|
||||
/// Ends recording commands and prepares for submission
|
||||
|
||||
@@ -30,10 +30,32 @@ public interface IGraphicsEngine : IDisposable
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of an object that implements the IRenderer interface.
|
||||
/// </summary>
|
||||
/// <returns>An object that provides rendering functionality through the IRenderer interface.</returns>
|
||||
IRenderer CreateRenderer();
|
||||
|
||||
/// <summary>
|
||||
/// Removes the specified renderer from the collection of active renderers.
|
||||
/// </summary>
|
||||
/// <param name="renderer">The renderer instance to remove. Cannot be null.</param>
|
||||
void RemoveRenderer(IRenderer renderer);
|
||||
|
||||
/// <summary>
|
||||
/// Removes all registered renderers from the collection.
|
||||
/// </summary>
|
||||
/// <remarks>Call this method to reset the renderer collection to an empty state. After calling this
|
||||
/// method, no renderers will be available until new ones are added.</remarks>
|
||||
void ClearRenderers();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new command allocator for the specified command buffer type.
|
||||
/// </summary>
|
||||
/// <param name="type">The type of command buffer for which to create the allocator. The default is CommandBufferType.Graphics.</param>
|
||||
/// <returns>An <see cref="ICommandAllocator"/> instance configured for the specified command buffer type.</returns>
|
||||
ICommandAllocator CreateCommandAllocator(CommandBufferType type = CommandBufferType.Graphics);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a command buffer for recording rendering commands
|
||||
/// </summary>
|
||||
@@ -51,5 +73,7 @@ public interface IGraphicsEngine : IDisposable
|
||||
/// <summary>
|
||||
/// Renders the current frame.
|
||||
/// </summary>
|
||||
void RenderFrame(ICommandBuffer commandBuffer);
|
||||
/// <param name="commandAllocator">Command allocator to use for rendering</param>
|
||||
/// <returns>Result of the rendering operation</returns>
|
||||
Result RenderFrame(ICommandAllocator commandAllocator);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.Contracts;
|
||||
|
||||
namespace Ghost.Graphics.RHI;
|
||||
|
||||
@@ -8,21 +8,15 @@ namespace Ghost.Graphics.RHI;
|
||||
/// </summary>
|
||||
public interface IRenderer : IDisposable
|
||||
{
|
||||
Handle<Texture> RenderTarget
|
||||
IRenderTargetStrategy? RenderTargetStrategy
|
||||
{
|
||||
get;
|
||||
get; set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the render Target for this renderer
|
||||
/// </summary>
|
||||
/// <param name="renderTarget">Render Target to render into</param>
|
||||
public void SetRenderTarget(Handle<Texture> renderTarget);
|
||||
|
||||
/// <summary>
|
||||
/// Renders a frame
|
||||
/// </summary>
|
||||
/// <param name="commandBuffer">Command buffer to record rendering commands into</param>
|
||||
/// <param name="commandAllocator">Command allocator to use for rendering</param>
|
||||
/// <returns>Result of the rendering operation</returns>
|
||||
public Result Render(ICommandBuffer commandBuffer);
|
||||
Result Render(ICommandAllocator commandAllocator);
|
||||
}
|
||||
@@ -11,7 +11,7 @@ public interface ISwapChain : IDisposable
|
||||
/// <summary>
|
||||
/// Width of the swap chain back buffers
|
||||
/// </summary>
|
||||
public uint Width
|
||||
uint Width
|
||||
{
|
||||
get;
|
||||
}
|
||||
@@ -19,7 +19,23 @@ public interface ISwapChain : IDisposable
|
||||
/// <summary>
|
||||
/// Height of the swap chain back buffers
|
||||
/// </summary>
|
||||
public uint Height
|
||||
uint Height
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the horizontal scaling factor applied to the object. This is used for DPI scaling.
|
||||
/// </summary>
|
||||
float ScaleX
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vertical scale factor applied to the object. This is used for DPI scaling.
|
||||
/// </summary>
|
||||
float ScaleY
|
||||
{
|
||||
get;
|
||||
}
|
||||
@@ -28,18 +44,31 @@ public interface ISwapChain : IDisposable
|
||||
/// Gets the current back buffer texture
|
||||
/// </summary>
|
||||
/// <returns>Current back buffer texture</returns>
|
||||
public Handle<Texture> GetCurrentBackBuffer();
|
||||
Handle<Texture> GetCurrentBackBuffer();
|
||||
|
||||
/// <summary>
|
||||
/// Gets all back buffer textures
|
||||
/// </summary>
|
||||
/// <returns>All back buffer textures</returns>
|
||||
ReadOnlySpan<Handle<Texture>> GetBackBuffers();
|
||||
|
||||
/// <summary>
|
||||
/// Presents the rendered frame
|
||||
/// </summary>
|
||||
/// <param name="vsync">Enable vertical synchronization</param>
|
||||
public void Present(bool vsync = true);
|
||||
void Present(bool vsync = true);
|
||||
|
||||
/// <summary>
|
||||
/// Resizes the swap chain back buffers
|
||||
/// </summary>
|
||||
/// <param name="width">New Width</param>
|
||||
/// <param name="height">New Height</param>
|
||||
public void Resize(uint width, uint height);
|
||||
void Resize(uint width, uint height);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the horizontal and vertical scaling factors for the object.
|
||||
/// </summary>
|
||||
/// <param name="scaleX">The factor by which to scale the object along the X-axis.</param>
|
||||
/// <param name="scaleY">The factor by which to scale the object along the Y-axis.</param>
|
||||
void SetScale(float scaleX, float scaleY);
|
||||
}
|
||||
@@ -1,4 +1,8 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.Graphics;
|
||||
|
||||
@@ -61,6 +65,7 @@ public interface IRenderSystem : IFenceSynchronizer, IDisposable
|
||||
|
||||
void Start();
|
||||
void Stop();
|
||||
void RequestSwapChainResize(ISwapChain swapChain, uint2 newSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -82,7 +87,7 @@ internal class RenderSystem : IRenderSystem
|
||||
get; init;
|
||||
}
|
||||
|
||||
public required ICommandBuffer CommandBuffer
|
||||
public required ICommandAllocator CommandAllocator
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
@@ -96,7 +101,7 @@ internal class RenderSystem : IRenderSystem
|
||||
{
|
||||
CpuReadyEvent.Dispose();
|
||||
GpuReadyEvent.Dispose();
|
||||
CommandBuffer.Dispose();
|
||||
CommandAllocator.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,6 +111,7 @@ internal class RenderSystem : IRenderSystem
|
||||
private readonly FrameResource[] _frameResources;
|
||||
private readonly Thread _renderThread;
|
||||
private readonly AutoResetEvent _shutdownEvent;
|
||||
private readonly ConcurrentDictionary<ISwapChain, uint2> _resizeRequest;
|
||||
|
||||
private uint _frameIndex;
|
||||
private uint _cpuFenceValue;
|
||||
@@ -131,8 +137,6 @@ internal class RenderSystem : IRenderSystem
|
||||
_ => throw new NotSupportedException($"Graphics API {config.GraphicsAPI} is not supported.")
|
||||
};
|
||||
|
||||
_shutdownEvent = new AutoResetEvent(false);
|
||||
|
||||
// Create frame resources for synchronization
|
||||
_frameResources = new FrameResource[config.FrameBufferCount];
|
||||
for (var i = 0; i < config.FrameBufferCount; i++)
|
||||
@@ -141,7 +145,7 @@ internal class RenderSystem : IRenderSystem
|
||||
{
|
||||
CpuReadyEvent = new AutoResetEvent(false),
|
||||
GpuReadyEvent = new AutoResetEvent(true),
|
||||
CommandBuffer = _graphicsEngine.CreateCommandBuffer(CommandBufferType.Graphics),
|
||||
CommandAllocator = _graphicsEngine.CreateCommandAllocator(CommandBufferType.Graphics)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -152,6 +156,9 @@ internal class RenderSystem : IRenderSystem
|
||||
Priority = ThreadPriority.Normal
|
||||
};
|
||||
|
||||
_shutdownEvent = new AutoResetEvent(false);
|
||||
_resizeRequest = new ConcurrentDictionary<ISwapChain, uint2>();
|
||||
|
||||
_isRunning = false;
|
||||
_disposed = false;
|
||||
}
|
||||
@@ -188,6 +195,12 @@ internal class RenderSystem : IRenderSystem
|
||||
_renderThread.Join();
|
||||
}
|
||||
|
||||
public void RequestSwapChainResize(ISwapChain swapChain, uint2 newSize)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_resizeRequest.AddOrUpdate(swapChain, newSize, (_, _) => newSize);
|
||||
}
|
||||
|
||||
public bool WaitForGPUReady(int timeOut = -1)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
@@ -243,13 +256,31 @@ internal class RenderSystem : IRenderSystem
|
||||
_graphicsEngine.Device.GraphicsQueue.WaitForValue(frameResource.FenceValue);
|
||||
}
|
||||
|
||||
_graphicsEngine.RenderFrame(frameResource.CommandBuffer);
|
||||
if (!_resizeRequest.IsEmpty)
|
||||
{
|
||||
WaitIdle();
|
||||
foreach (var kvp in _resizeRequest)
|
||||
{
|
||||
var swapChain = kvp.Key;
|
||||
var newSize = kvp.Value;
|
||||
swapChain.Resize(newSize.x, newSize.y);
|
||||
}
|
||||
}
|
||||
|
||||
var r = _graphicsEngine.RenderFrame(frameResource.CommandAllocator);
|
||||
if (r.IsFailure)
|
||||
{
|
||||
_isRunning = false;
|
||||
#if DEBUG
|
||||
System.Diagnostics.Debugger.Break();
|
||||
#endif
|
||||
Logger.LogError($"RenderFrame failed: {r.Message}");
|
||||
}
|
||||
|
||||
_gpuFenceValue++;
|
||||
frameResource.GpuReadyEvent.Set();
|
||||
|
||||
frameResource.FenceValue = _graphicsEngine.Device.GraphicsQueue.Signal(_frameIndex);
|
||||
_frameIndex++;
|
||||
frameResource.GpuReadyEvent.Set();
|
||||
frameResource.FenceValue = _graphicsEngine.Device.GraphicsQueue.Signal(_gpuFenceValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user