Refactor project structure and improve performance

Changed the `ProjectRepository` class to be static for easier usage.
Changed `ProjectService` constants to public properties for accessibility.
Changed `App.xaml` to consolidate theme resources into `Override.xaml`.
Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management.
Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure.
Changed `ProjectPage` to use the `ExplorerItem` model for asset display.
Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface.
Changed the `Logger` class to introduce structured logging functionality.
Changed the system architecture to support dependency management for better organization.
Changed the `QueryEnumerable` class to allow for more flexible entity queries.
Changed the `TypeHandle` class to improve efficiency in retrieving type handles.
Changed the `World` class to support robust world management and multiple worlds.
Updated the `Test` class to demonstrate the new entity and component management system.
This commit is contained in:
2025-06-05 21:45:50 +09:00
parent 61bbb1bc68
commit bab3be2508
69 changed files with 2184 additions and 1582 deletions

View File

@@ -1,18 +1,14 @@
using Ghost.Entities.Query;
using Ghost.Entities.Utilities;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
[SkipLocalsInit]
public struct Entity : IEquatable<Entity>, IComparable<Entity>
{
public const int WORLD_INDEX_BITS = 4;
public const int GENERATION_BITS = 8;
public const int INDEX_BITS = sizeof(EntityID) * 8 - WORLD_INDEX_BITS - GENERATION_BITS;
// Is 256 generations enough? If not, increase the size of GenerationID or make generation as a separate int field.
public const int GENERATION_BITS = sizeof(GenerationID) * 8;
public const int INDEX_BITS = sizeof(EntityID) * 8 - GENERATION_BITS;
private const int _WORLD_INDEX_MASK = (1 << WORLD_INDEX_BITS) - 1;
private const int _GENERATION_MASK = (1 << GENERATION_BITS) - 1;
private const int _INDEX_MASK = (1 << INDEX_BITS) - 1;
@@ -38,24 +34,18 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
get => (GenerationID)(_id >> INDEX_BITS & _GENERATION_MASK);
}
public readonly WorldID WorldID
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (WorldID)(_id >> (INDEX_BITS + GENERATION_BITS) & _WORLD_INDEX_MASK);
}
public static Entity Invalid
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(INVALID_ID, 0, 0);
get => new(INVALID_ID, 0);
}
internal Entity(EntityID id, GenerationID generation, WorldID worldID)
internal Entity(EntityID id, GenerationID generation)
{
_id = worldID << (INDEX_BITS + GENERATION_BITS) | generation << INDEX_BITS | id;
_id = generation << INDEX_BITS | id;
}
public void IncrementGeneration()
internal void IncrementGeneration()
{
var generation = Generation + 1;
if (generation >= _GENERATION_MASK)
@@ -98,263 +88,6 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
public override readonly string ToString()
{
return $"Entity {{ Index: {ID}, Generation: {Generation}, WorldIndex: {WorldID} }}";
}
}
public class EntityManager : IDisposable
{
private readonly List<Entity> _entities;
private readonly Queue<EntityID> _freeEntitySlots;
private readonly World _world;
public int EntityCount => _entities.Count;
public ReadOnlySpan<Entity> Entities => CollectionsMarshal.AsSpan(_entities);
public event Action<Entity, Type>? OnComponentAdded;
public event Action<Entity, Type>? OnComponentRemoved;
public event Action<Entity>? OnEntityCreated;
public event Action<EntityID>? OnEntityRemoved;
internal EntityManager(World world, int initialCapacity)
{
_entities = new(initialCapacity);
_freeEntitySlots = new(initialCapacity);
_world = world;
}
/// <summary>
/// Adds a new <see cref="Entity"/> to the world.
/// </summary>
/// <returns>The created <see cref="Entity"/>.</returns>
public Entity CreateEntity()
{
Entity entity;
if (_freeEntitySlots.TryDequeue(out var id))
{
entity = _entities[id];
}
else
{
id = _entities.Count;
entity = new Entity(id, 0, _world.ID);
_entities.Add(entity);
}
OnEntityCreated?.Invoke(entity);
return entity;
}
/// <summary>
/// Removes the specified <see cref="Entity"/> from the world.
/// </summary>
/// <param name="entity"></param>
public void RemoveEntity(ref Entity entity)
{
if (entity.ID >= _entities.Count || _entities[entity.ID].Generation != entity.Generation)
{
return;
}
_world.ComponentStorage.Remove(entity);
var slot = _entities[entity.ID];
slot.IncrementGeneration();
_entities[entity.ID] = slot;
_freeEntitySlots.Enqueue(entity.ID);
OnEntityRemoved?.Invoke(entity.ID);
entity = Entity.Invalid;
}
/// <summary>
/// Checks if the given <see cref="Entity"/> is valid and belongs to this <see cref="World"/>.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <returns>True if the entity is valid and belongs to this world; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasEntity(Entity entity)
{
if (!entity.IsValid
|| entity.WorldID != _world.ID
|| entity.ID >= _entities.Count)
{
return false;
}
return _entities[entity.ID].Generation == entity.Generation;
}
/// <summary>
/// Adds a component of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be add.</param>
/// <param name="component">The component value to add.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddComponent<T>(Entity entity, T component)
where T : struct, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Add(entity, component);
_world.ComponentStorage.GetOrCreateMask(TypeHandle<T>.Value).SetBit(entity.ID);
OnComponentAdded?.Invoke(entity, typeof(T));
}
/// <summary>
/// Removes a component of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
/// <param name="entity">The entity for which the component is to be remove.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool RemoveComponent<T>(Entity entity)
where T : struct, IComponentData
{
if (!_world.ComponentStorage.TryGetPool<T>(out var pool) || !pool.Has(entity))
{
return false;
}
if (!pool.Remove(entity))
{
return false;
}
_world.ComponentStorage.GetOrCreateMask(TypeHandle<T>.Value).ClearBit(entity.ID);
OnComponentRemoved?.Invoke(entity, typeof(T));
return true;
}
/// <summary>
/// Sets a component of type <typeparamref name="T"/> for the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetComponent<T>(Entity entity, T component)
where T : struct, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Set(entity, component);
}
/// <summary>
/// Checks if the given <see cref="Entity"/> has a component of the specified type.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <param name="typeHandle">The handle of the component type.</param>
/// <returns>True if the entity has the component; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent(Entity entity, nint typeHandle)
{
return _world.ComponentStorage.TryGetMask(typeHandle, out var bitSet) && bitSet.IsSet(entity.ID);
}
/// <summary>
/// Retrieves a reference to a component of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to retrieve.</typeparam>
/// <param name="entity">The entity whose component is to be retrieved.</param>
/// <returns>A <see cref="Ref{T}"/> to the component, or a null reference if the component does not exist.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Ref<T> GetComponent<T>(Entity entity)
where T : struct, IComponentData
{
if (_world.ComponentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
{
return new Ref<T>(ref pool.GetRef(entity));
}
else
{
return new Ref<T>(ref Unsafe.NullRef<T>(), false);
}
}
/// <summary>
/// Adds a script of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to add.</typeparam>
/// <param name="entity">The entity to which the script is to be added.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddScript<T>(Entity entity)
where T : ScriptComponent, new()
{
_world.ComponentStorage.ScriptComponentPool.Add(entity, new T());
OnComponentAdded?.Invoke(entity, typeof(ScriptComponent));
}
/// <summary>
/// Adds a script of the specified type to the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity to which the script is to be added.</param>
/// <param name="type">The type of the script to add.</param>
/// <exception cref="ArgumentException">Thrown if the specified type does not inherit from <see cref="ScriptComponent"/>.</exception>
/// <exception cref="InvalidOperationException">Thrown if the script instance could not be created.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddScript(Entity entity, Type type)
{
if (!typeof(ScriptComponent).IsAssignableFrom(type))
{
throw new ArgumentException($"Type {type} must inherit from ScriptComponent.", nameof(type));
}
var instance = (ScriptComponent?)Activator.CreateInstance(type) ?? throw new InvalidOperationException($"Failed to create instance of {type}.");
_world.ComponentStorage.ScriptComponentPool.Add(entity, instance);
OnComponentAdded?.Invoke(entity, typeof(ScriptComponent));
}
public bool RemoveScript<T>(Entity entity)
where T : ScriptComponent
{
if (!_world.ComponentStorage.ScriptComponentPool.Remove<T>(entity))
{
return false;
}
OnComponentRemoved?.Invoke(entity, typeof(ScriptComponent));
return true;
}
public bool RemoveScriptAt(Entity entity, int index)
{
if (!_world.ComponentStorage.ScriptComponentPool.RemoveAt(entity, index))
{
return false;
}
OnComponentRemoved?.Invoke(entity, typeof(ScriptComponent));
return true;
}
/// <summary>
/// Retrieves the first script of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to retrieve.</typeparam>
/// <param name="entity">The entity whose script is to be retrieved.</param>
/// <returns>The script of type <typeparamref name="T"/>, or null if no such script exists.</returns>
public T? GetScript<T>(Entity entity)
where T : ScriptComponent
{
return (T?)_world.ComponentStorage.ScriptComponentPool.Get(entity)?
.FirstOrDefault(script => script is T tScript);
}
/// <summary>
/// Retrieves all scripts of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the scripts to retrieve.</typeparam>
/// <param name="entity">The entity whose scripts are to be retrieved.</param>
/// <returns>An enumerable of scripts of type <typeparamref name="T"/>.</returns>
public IEnumerable<T> GetScripts<T>(Entity entity)
where T : ScriptComponent
{
return (IEnumerable<T>?)_world.ComponentStorage.ScriptComponentPool.Get(entity)?.Where(script => script is T tScript) ?? Enumerable.Empty<T>();
}
public void Dispose()
{
_entities.Clear();
_freeEntitySlots.Clear();
return $"Entity {{ Index: {ID}, Generation: {Generation} }}";
}
}