Refactor project structure and improve performance

Changed the `ProjectRepository` class to be static for easier usage.
Changed `ProjectService` constants to public properties for accessibility.
Changed `App.xaml` to consolidate theme resources into `Override.xaml`.
Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management.
Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure.
Changed `ProjectPage` to use the `ExplorerItem` model for asset display.
Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface.
Changed the `Logger` class to introduce structured logging functionality.
Changed the system architecture to support dependency management for better organization.
Changed the `QueryEnumerable` class to allow for more flexible entity queries.
Changed the `TypeHandle` class to improve efficiency in retrieving type handles.
Changed the `World` class to support robust world management and multiple worlds.
Updated the `Test` class to demonstrate the new entity and component management system.
This commit is contained in:
2025-06-05 21:45:50 +09:00
parent 61bbb1bc68
commit bab3be2508
69 changed files with 2184 additions and 1582 deletions

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@@ -5,6 +5,7 @@
<#@ import namespace="System.Linq" #>
<#@ include file="Helpers.ttinclude" #>
using Ghost.Entities.Components;
using Ghost.Entities.Query;
using Ghost.Entities.Utilities;
using Misaki.HighPerformance.Unsafe.Collections;
@@ -47,11 +48,11 @@ public struct QueryEnumerable<<#= generics #>>
_filters = new();
<# for (int i = 0; i < arity; i++) {#>
_filters._all.Add(TypeHandle<T<#= i #>>.Value);
_filters._all.Add(TypeHandle.Get<T<#= i #>>());
<# } #>
}
public Enumerator GetEnumerator() => new Enumerator(_world, <#= constructorParams #>, _count, _filters);
public readonly Enumerator GetEnumerator() => new (_world, <#= constructorParams #>, _count, _filters);
public ref struct Enumerator
{
@@ -110,7 +111,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filters._all.Add(TypeHandle<TComponent<#= j #>>.Value);
_filters._all.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}
@@ -119,7 +120,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filters._any.Add(TypeHandle<TComponent<#= j #>>.Value);
_filters._any.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}
@@ -128,7 +129,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filters._absent.Add(TypeHandle<TComponent<#= j #>>.Value);
_filters._absent.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}
@@ -137,7 +138,7 @@ var compRestrictions = AppendGenericRestrictions(i, "TComponent", "struct, IComp
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filters._disabled.Add(TypeHandle<TComponent<#= j #>>.Value);
_filters._disabled.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}

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@@ -1,5 +1,6 @@
using Ghost.Entities.Components;
using Ghost.Entities.Query;
namespace Ghost.Entities;

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@@ -1,5 +1,7 @@
using Ghost.Entities.Components;
namespace Ghost.Entities;
public delegate void QueryRefComponent<T0>(Entity entity, ref T0 t0Component)

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@@ -1,5 +1,7 @@
using Ghost.Entities.Components;
namespace Ghost.Entities;
public partial class World